Titan (Jpn) - タイタン

Nintendo NES 1990 Sofel
Titan is the project name for a massively multiplayer online game (MMO) being developed by Blizzard Entertainment. Speculation regarding the game began in 2007. The company has revealed little information about the game besides that it is completely new and that the developers achieved a playable version in 2011.
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Technique

CPU
  • maincpu N2A03 (@ 1 Mhz)
Chipset
  • N2A03 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60.098 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 2
  • Type de contrôle
    1. triplejoy (8 ways)
    2. triplejoy (8 ways)
    3. triplejoy (8 ways)
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Screenshots de Titan (Jpn)

Titan (Jpn) - Screen 1
Titan (Jpn) - Screen 2
Titan (Jpn) - Screen 3
Titan (Jpn) - Screen 4
Titan (Jpn) - Screen 5

Development

In 2007, users on a Blizzard Internet forum speculated that the game was in development after the company published job listings for character and environment artists to work on a "Next-Gen MMO" that was "Top Secret." A Blizzard community representative confirmed that the postings were for an unannounced game that was not an expansion for World of Warcraft.Activision Blizzard CEO Bobby Kotick, Blizzard COO Paul Sams, and Blizzard CEO Mike Morhaime all verified that it was a new game in 2008. A confidential project schedule was released without the company's consent in November 2010. It showed a project titled "Titan" with a release date in the fourth quarter of 2013. Blizzard China's general manager either resigned or was terminated after the leak.

At the 2010 Spike Video Game Awards, Blizzard co-founder Frank Pearce told gaming blog Destructoid that the studio had begun talking about the title as a recruitment tool. Morhaime spoke of the game in broad terms during a panel discussion at the 2011 D.I.C.E. Summit. He said that the company had its most experienced MMO developers working on the project. He explained that they were using lessons from the years of working on World of Warcraft, and he also emphasized the significance of players gaming with people they know as opposed to strangers. Morhaime believes that World of Warcraft and Titan, upon its release, will be able to co-exist on the market. He had made a similar statement in 2008 when he told Wired magazine that the game would be so different that it would not compete.

In an interview with Gamasutra in March 2011, Sams, revealed that the game was playable and laid out a vision for the project to "still be growing strong" in 10, 15 or 20 years, having "set a new mark in the industry." By September 2012, development had grown from small teams focusing on concepts to a team of over 100 people and Blizzard vice president of game design Rob Pardo said that the game was "in the middle of development", noting that it was a "very big project that's got a long ways to go".
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