China Town (Japan)

Arcade 1991 Data East Corporation Puzzle Drop
A very refreshing combination of Tetris and mahjong; the object is to complete a mahjong hand by getting correct tiles next to each other.
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China Town (Japan)

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Technique

CPU
  • maincpu 68000 (@ 14 Mhz)
  • audiocpu HuC6280 (@ 4 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 58 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de China Town (Japan)

China Town (Japan) - Screen 1
China Town (Japan) - Screen 2
China Town (Japan) - Screen 3
China Town (Japan) - Screen 4
China Town (Japan) - Screen 5

China Town (Japan) et M.A.M.E.

0.37b10 [Bryan McPhail]

< Japan >

WIP:
- 0.136u4: Fabio Priuli converted the Super Burger Time driver to use the device-fied video chips and added driver data struct and save states.
- 0.131: Aaron Giles merged memory maps in the Super Burger Time driver.
- 0.103u3: Fixed gfx2 rom loading.
- 0.37b10: Bryan McPhail added China Town (Japan) (Data East 1991).
- 3rd December 2000: Bryan McPhail submitted a driver for China Town.

LEVELS: 16

Other Emulators:
* FB Alpha

Romset: 1984 kb / 7 files / 611.0 zip
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