Gauntlet II (USA)
Gauntlet II is a 1986 arcade game released by Atari Games and the first sequel to the game Gauntlet. Gauntlet II, like its predecessor, is a fantasy-themed hack and slash.
The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".
In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.
New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits.
The most valuable challenge in the game, is the possibility to find a "secret room". This can be found by doing some "quests" in the level ("don't be fooled", means that you must found the real exit first for example). The secret room contains some food and more, all the magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power).
This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.
The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".
In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.
New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits.
The most valuable challenge in the game, is the possibility to find a "secret room". This can be found by doing some "quests" in the level ("don't be fooled", means that you must found the real exit first for example). The secret room contains some food and more, all the magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power).
This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.
Ajouter
Technique
CPU
- maincpu N2A03 (@ 1 Mhz)
Chipset
- N2A03 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60.098 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 2
- Type de contrôle
- triplejoy (8 ways)
- triplejoy (8 ways)
- triplejoy (8 ways)
© Copyright auteur(s) de Wikipédia. Cet article est sous CC-BY-SA
Les clones de Gauntlet II (USA)
Reception and legacy
Ports and re-releases
Gauntlet II was ported to many home video game systems, but found the most popularity on home computers. The ports have very few differences except their two known box arts, the ports were released in the USA by Mindscape and Europe by U.S. Gold.
Among the console versions of the game, a ZX Spectrum version and a 1992 Game Boy version were released, and on May 3, 2007, a PlayStation 3 port became available for download. However, it has now been removed from the store.
The Game Boy version was praised by the German Play Time magazine for its technical implementation (including 8-directional scrolling), faithful recreation of graphics, and for evoking nostalgic feelings with similar sound effects, however this version was criticized for difficult-to-recognize sprites and its technically weak theme music.
The Spectrum version of the game was not received quite as well as the original, however, Sinclair User said it was "A corker. Fast action and superb gameplay make Gauntlet II probably the first sequel worth the cash". Your Sinclair said it was "A 'must have' for all of you who asked for Gauntlet on your Desert Island Disks." Both YS and Crash gave the main weaknesses as the sound and the over-similarity to the original.