F1 Circus (Jpn) - F-1サーカス
F1 Circus (エフワン サーカス, Efuwan Sākasu) is a Formula One-based racing game developed by Nihon Bussan and published by Nichibutsu for the PC-Engine.
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Technique
CPU
- maincpu N2A03 (@ 1 Mhz)
Chipset
- N2A03 (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 240
- Fréquence 60.098 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 2
- Type de contrôle
- triplejoy (8 ways)
- triplejoy (8 ways)
- triplejoy (8 ways)
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Summary
The game was released on September 14, 1990, and the word "circus" was meant to be a mistranslation of the word "circuit" (or "circuits") because the pageantry of Formula One racing slightly resembles a circus. It is loosely based on the 1991 Formula One season, F1 Circus is considered to be a representation of the average Formula One game for the PC-Engine. Players can modify their vehicles and customize their race cars, while racing through top-viewed tracks that appear to be going mostly straight up in a fast-paced speed, instead of any other direction.
On February 7, 1992, F1 Circus was later efficiently ported to the Family Computer. Although featuring cover art from the PC-Engine version, the content in this version is closer to that of the sequel, F1 Circus '91.
On February 7, 1992, F1 Circus was later efficiently ported to the Family Computer. Although featuring cover art from the PC-Engine version, the content in this version is closer to that of the sequel, F1 Circus '91.
Reception
On release, Famicom Tsūshin scored the PC Engine version of the game a 31 out of 40.