Dick Tracy (USA)

Nintendo NES 1990 Bandai
Dick Tracy (ディック・トレイシー, Dikku Toreishī) appeared in three video games released as tie-ins for the motion picture, one for the Nintendo Entertainment System by Bandai, one for the Game Boy (also by Bandai) and also one the Sega Mega Drive/Genesis and Sega Master System by Sega themselves.
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Dick Tracy (USA)

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Technique

CPU
  • maincpu N2A03 (@ 1 Mhz)
Chipset
  • N2A03 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60.098 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 2
  • Type de contrôle
    1. triplejoy (8 ways)
    2. triplejoy (8 ways)
    3. triplejoy (8 ways)
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Screenshots de Dick Tracy (USA)

Dick Tracy (USA) - Screen 1
Dick Tracy (USA) - Screen 2
Dick Tracy (USA) - Screen 3
Dick Tracy (USA) - Screen 4
Dick Tracy (USA) - Screen 5

NES version

Bandai released their version of Dick Tracy in August 1990. The objective is to solve several mysteries without accusing the wrong person or shooting too many unarmed villains.

Each level starts out with a case to solve, and some possible clues. The player drives Tracy's vehicle through the city, avoiding snipers and other cars, to various locations mentioned in the clues, where the action shifts to a side-scrolling adventure game. If the player goes to the right location, he will find, during the course of his side-scrolling fighting, a clue icon that provides additional clues for the case, or the player will be able to speak with a character from the comics who give clues. There is one car chase in each level. Once the player has collected enough clues, he can drive to the location where the perpetrator is and arrest him.

Side-scrolling mode


In the side-scrolling mode, Tracy can jump, duck, punch, shoot from his pistol or collect more powerful weapons (with limited ammo). These include full-auto Tommy Guns and tear gas, the latter of which eliminates all on-screen enemies. If the player shoots unarmed crooks, then some of life energy is lost. The game provides two ways to restore health. One, if the players is down to 1/2 a life point, he can visit one of the police stations and recover an additional half-point. The second requires a "first-aid", an icon found in some levels that looks like a heart,and is used by pressing B and Select at the same time. The game is considered very difficult to win, but there is a password feature to help players continue at a later time, as the game does not have any extra "lives" or "continues."

The Usual Suspects


Fifteen Dick Tracy villains are featured in the game, with their respective level(s) in which they are a suspect:

  • Breathless Mahoney: 1, 2, 5
  • Flattop: 1, 3
  • The Rodent: 1, 4, 5
  • Steve the Tramp: 1, 4
  • Numbers: 1
  • Shoulders: 1, 3, 4
  • Lips Manlis: 2
  • Littleface: 2, 4
  • The Brow: 2, 4
  • Influence: 2, 4
  • Itchy: 2, 3, 5
  • Pruneface: 3, 5
  • The Blank: 3, 5
  • Stooge Viller: 3, 5
  • Big Boy Caprice: 5

Game Boy version

In 1990, Bandai also released a version of the game for the Game Boy which was developed by Realtime Associates. The game's introduction shows that Big Boy has escaped from the state penitentiary and kidnapped Tess, Tracy's love interest. The game play itself is purely level-based platforming, foregoing the overhead driving sequences of its NES counterpart. Both games share the same cover art.

Stylistically, the Game Boy version bears a strong resemblance to the side-scrolling mode of the NES version. Dick Tracy can punch and use the same weapons (hand gun, tommy gun, tear gas) as well as grenades (which will instantly kill all non-boss enemies on the screen). This game also shares some common music the NES version. Each of the five levels contains twelve hidden pieces of a photograph, used to solve a puzzle at the end of each level.

At the end of each level, Dick Tracy would fight one of the antagonists from the film (including Shoulders, Flattop, Pruneface). After defeating the boss, the player would need to solve the twelve-piece puzzle using the pieces found throughout the level to reveal a photo of the next boss to be pursued. If the puzzle could be solved within the allotted period of time, the player would be awarded a bonus life. For every two pieces placed correctly, the player would be awarded with one extra hit point. If any of the missing pieces were missed or if the puzzle isn't solved in time, then the game will automatically piece the whole image together (without any bonuses, of course). Then, Tracy would interrogate the fallen boss for where to search next for clues leading to Big Boy and Tess.

Sega version

Dick Tracy, released in 1990 for the Sega Master System and 1991 for the Sega Mega Drive, was a side-scrolling arcade game where players control the famous hero through various stages to bring down Big Boy. Tracy can walk, jump, duck, shoot a pistol, and use a Tommy gun to hit enemies and objects in the background. Each level had a series of sublevels to it and bonus points awarded if you could avoid hitting any of the various objects in the background, i.e. windows, fire hydrants and street lights. One of the levels switches from the action up slightly by having you control Tracy during a police chase. Several of the villains from the comic book appear and the final battle with Big Boy takes place in a scene similar to the climax of the feature film.

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