Psychic World (Euro, USA, Bra)

Sega Game Gear 1991 Sega
Psychic World (サイキック・ワールド) is an platformaction video game. It was originally released in Japan for the MSX as Psycho World (サイコ・ワールド) in 1988, and was later released as Psychic World on the Sega Master System and Game Gear worldwide in 1991.

The game play was typical of the average 2D Platformer. Lucia ran from one stage to the other using her ESP booster to blast monstrous enemies while obtaining item pick-ups through them or by jumping on various ledges and platforms. The Booster had a gauge of how often certain items and abilities could be used, but that, as with her health, could be replenished through pick-up icons.

All her weapons were upgradeable by merely picking up the same item for that particular weapon and new weapons were obtained through mini-bosses and end-level bosses. The player had to use Lucia's psionic weapons strategically in levels using different elements to their advantage. In the ice stage, rocks being doused by falling water could be frozen and used as a stable platform for Lucia to jump on by blasting the rock with the ice shot, while the sonic wave weapon could destroy certain foreground objects blocking her path.
Play
Psychic World (Euro, USA, Bra)

Partager Psychic World (Euro, USA, Bra)

Partager

  • Permalien :

Télécharger Psychic World (Euro, USA, Bra)

Contenu de la ROM :

Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
Chipset
  • Game Gear PSG (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 160 x 144
  • Fréquence 59.922738 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)
© Copyright auteur(s) de Wikipédia. Cet article est sous CC-BY-SA

Screenshots de Psychic World (Euro, USA, Bra)

Psychic World (Euro, USA, Bra) - Screen 1
Psychic World (Euro, USA, Bra) - Screen 2
Psychic World (Euro, USA, Bra) - Screen 3
Psychic World (Euro, USA, Bra) - Screen 4
Psychic World (Euro, USA, Bra) - Screen 5

Les clones de Psychic World (Euro, USA, Bra)

Story

Taking place at a remote laboratory in the year 19XX, a three-staff research team consisting of Dr. Knavik and his assistants the sisters Cecile and Lucia is studying the exploration and usage of ESP. One day while Lucia was getting ready for work, an explosion burst from the lab. By the time she Lucia got to the lab, Dr. Knavik was all right, but Cecile had disappeared. Dr. Knavik explains that part of his experiments involved running tests on a variety of monsters, but eventually the subjects rebelled and took Cecile with them. As Lucia follows the monster's track, Dr. Knavik gives her the ESP Booster, a device he created that will enable the user to wield psychic powers.

Weapons and Items

  • Psionic Blast: Lucia's default weapon, this fired basic shots that could be upgraded in size and strength.
  • Ice Blast: An ice weapon obtained by the first stage mini-boss that could be upgraded in size and strength. It could freeze invisible foreground objects making them visible and tangible.
  • Fire Shot: A fire weapon slightly stronger than the Psionic Blast that could be upgraded in size and strength.
  • Sonic Wave: A wind-like weapon that could be upgraded in size and strength. It had the ability to destroy certain foreground obstructions.
  • Explosion: A powerful weapon that destroyed all enemies on screen.
  • Restoration: Symbolized by a red cross, Restoration enabled Lucia temporary invulnerability while any lost health was refilled.
  • Restart: Symbolized by electro magnetic waves, the Restart item allowed Lucia to refresh her health and ESP gauges, with the drawback of restarting the beginning of the stage.
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris