F-15 Strike Eagle (Euro, USA)
F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse and is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III. It was published for the Amstrad CPC in 1986 and ZX Spectrum in 1987.
The game begins when the player selects Libya (much like Operation El Dorado Canyon), the Persian Gulf, or Vietnam as a mission theater. Play then begins from the cockpit of an F-15 already in flight and armed with a variety of missiles, bombs, drop tanks, flares and chaff. The player flies plane in combat to bomb various targets including a "primary" and "secondary" target while also engaging in air-to-air combat with enemy fighters. The game ends when either the player's plane is destroyed or when the player returns to base.
The game begins when the player selects Libya (much like Operation El Dorado Canyon), the Persian Gulf, or Vietnam as a mission theater. Play then begins from the cockpit of an F-15 already in flight and armed with a variety of missiles, bombs, drop tanks, flares and chaff. The player flies plane in combat to bomb various targets including a "primary" and "secondary" target while also engaging in air-to-air combat with enemy fighters. The game ends when either the player's plane is destroyed or when the player returns to base.
Ajouter
Technique
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- Game Gear PSG (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 160 x 144
- Fréquence 59.922738 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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