Bionic Commando (USA)

Nintendo Game Boy 1992 Capcom
Bionic Commando (Japanese: バイオニックコマンドー) is an action platform game released by Capcom for the Game Boy in 1992. It is an adaptation of the Nintendo Entertainment System version of Bionic Commando, changing the present day setting of the NES version into a futuristic sci-fi one.

Like the NES version, the player must navigate through the overworld map to move from level to level with a transport helicopter, called "DX-3 Turbocopter". A difference from the NES version are the player's encounters with enemy transport vehicles. While on the NES version, these encounters featured a top-down interface, on the Game Boy version, they remain side-scrolling like the rest of the game.
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Technique

CPU
  • maincpu LR35902 (@ 4 Mhz)
Chipset
  • LR35902
Affichage
  • Orientation Yoko
  • Résolution 160 x 144
  • Fréquence 59.732155 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)
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Screenshots de Bionic Commando (USA)

Bionic Commando (USA) - Screen 1
Bionic Commando (USA) - Screen 2
Bionic Commando (USA) - Screen 3
Bionic Commando (USA) - Screen 4
Bionic Commando (USA) - Screen 5

Les clones de Bionic Commando (USA)

Plot

The Game Boy version follows the same plot as the NES version, changing the present-day setting of the NES version with a futuristic one. The player takes the role of Rad Spencer (Radd in the original NES version), an agent of the FF Corps (the FF Battalion in the NES version), whose mission is to rescue his ally Super Joe from the Doraize Army and prevent their leader, Director Wiseman (named after the Weizmann character from the Japanese Famicom game, who was renamed Killt in the NES localization), from the Doraize Army's secret project codenamed Albatross

This version also shifts the military theme present in the original to a more sci-fi territory. The uniforms and helmets of the enemies are changed for futuristic armors and "spiky" hair. This version also adds a more modern cinema-like opening and ending sequences. These sequences and character drawings in the in-game dialogues, making the Game Boy version more story oriented.
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