Popeye (Alt)
Popeye (ポパイ, Popai) is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki also did design work on Popeye.
The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math.
In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations.
Ben Falls holds the world record score of 3,023,060 earned on December 20, 2011 according to Twin Galaxies International Scoreboard.
The Popeye characters were originally going to be used in the game that later became Donkey Kong.
The object of the game is for Popeye to collect a certain number of items, depending on the level — 24 hearts, 16 musical notes, or the letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and downstairs and ladders with an 8-way joystick. There is an attack button, but unlike similar games of the period, no jump button. Conversely, Brutus can jump down a level and also jump up to hit Popeye if he is directly above.
Despite the feature of an attack button, Popeye cannot attack Brutus directly. Instead, the button is used for the following:
The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math.
In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations.
Ben Falls holds the world record score of 3,023,060 earned on December 20, 2011 according to Twin Galaxies International Scoreboard.
The Popeye characters were originally going to be used in the game that later became Donkey Kong.
The object of the game is for Popeye to collect a certain number of items, depending on the level — 24 hearts, 16 musical notes, or the letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and downstairs and ladders with an 8-way joystick. There is an attack button, but unlike similar games of the period, no jump button. Conversely, Brutus can jump down a level and also jump up to hit Popeye if he is directly above.
Despite the feature of an attack button, Popeye cannot attack Brutus directly. Instead, the button is used for the following:
- The attack button destroys items that could hurt Popeye such as bottles, vultures and skulls.
- Each level has a can of spinach; attacking these cans will give Popeye invincibility and he can knock out Brutus just by running into him, although after a few seconds Brutus will swim back out and be ready for action again.
- In Round 1 (the dock scene) of each three-round cycle is a punching bag, which Popeye can use to knock loose a nearby barrel from its position near the top of the playing field. If the barrel falls onto Brutus' head, the player earns bonus points (based on where Brutus was attacked) and renders Brutus harmless for several seconds.
- Other licensed Popeye characters in the game are Olive Oyl, Swee'Pea, and Wimpy, though they are mostly decorative and do not add heavily to the gameplay. Wimpy appears in Round 2 (the street scene) on one end of the seesaw in the lower left corner of the field, to act as a counterweight. Swee' Pea floats high above, with bonus points to be earned if Popeye can spring off the see-saw and touch him.
Ajouter
Technique
CPU
- z80 Z80 (@ 3 Mhz)
Chipset
- SN76489A (@ 3 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 216
- Fréquence 59.922738 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 4
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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License
The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet.
Ports
The game was ported to the Commodore 64, Texas Instruments TI-99/4A, and Atari 8-bit home computers as well as various home game consoles: (Intellivision/Intellivision II/Tandyvision/Sears Super Video Arcade, Atari 2600/5200, ColecoVision, and Odyssey²). There was also a board game based on the original game released by Parker Brothers in 1983. A tabletop video game was also made, and it was one of the first notable such devices to have a color LCD.
On July 15, 1983, Popeye was one of the first three games released for the Nintendo Entertainment System, along with Donkey Kong and Donkey Kong Jr. Most ports were handled by Parker Brothers, except for the NES version, which was ported by Nintendo itself.
In 2008, Namco Networks released an enhanced remake for mobile phones. The game plays largely the same, though it features an Enhanced mode in addition to the arcade original, which includes a bonus stage and an extra level which pays homage to the short A Dream Walking where Popeye must save a sleepwalking Olive, as well as some trivia segments. In the game it is possible to earn tokens, which can be used to buy some of the old comic strips.
On July 15, 1983, Popeye was one of the first three games released for the Nintendo Entertainment System, along with Donkey Kong and Donkey Kong Jr. Most ports were handled by Parker Brothers, except for the NES version, which was ported by Nintendo itself.
In 2008, Namco Networks released an enhanced remake for mobile phones. The game plays largely the same, though it features an Enhanced mode in addition to the arcade original, which includes a bonus stage and an extra level which pays homage to the short A Dream Walking where Popeye must save a sleepwalking Olive, as well as some trivia segments. In the game it is possible to earn tokens, which can be used to buy some of the old comic strips.