DragonFire

Colecovision 1984 Imagic
Dragonfire is a cartridge and download-based video game developed and published by Imagic in which the player grabs treasure guarded by a dragon whilst avoiding fireballs.

Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.
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DragonFire

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Technique

CPU
  • z80 Z80 (@ 3 Mhz)
Chipset
  • SN76489A (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 216
  • Fréquence 59.922738 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 4
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
    4. joy (8 ways)
© Copyright auteur(s) de Wikipédia. Cet article est sous CC-BY-SA

Screenshots de DragonFire

DragonFire - Screen 1
DragonFire - Screen 2
DragonFire - Screen 3
DragonFire - Screen 4
DragonFire - Screen 5

Source code release

The game's source code was released by developer Bob Smith on May 24, 2003.

See also

  • List of dragon video games
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