MegaMania
Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. It took about six months to develop the concept, and another three months to fine tune the game. It was later released for the Atari 5200 and Atari 8-bit family in 1983, ported by Glyn Anderson. The Atari 2600 version was also bundled in with the Activision Anthology release in 2002.
In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe.
Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games.
In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe.
Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games.
Ajouter
Technique
CPU
- maincpu M6502 (@ 1 Mhz)
- pokey POKEY (@ 1 Mhz)
Chipset
- POKEY (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 225
- Fréquence 59.923329 Hz
Contrôles
- Nombre de joueurs 4
- Nombre de boutons 2
- Type de contrôle
- stick
- stick
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Scoring
When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.
If a player exceeds a score of 999,999 the game ends.
If a player exceeds a score of 999,999 the game ends.
2600 vs. 5200
Megamania was released for both the Atari 2600 and Atari 5200. They both included the same general gameplay, but the 5200 boasted some differences as listed.
- There is a title screen at the beginning of the game.
- The enemies are more detailed and most use a combination of colors instead of just one.
- The names of three of the enemies (as listed in the manual) have been changed. This may be due to the increase in graphical detail. There are "ice cream sandwiches" instead of "cookies," "refrigerator magnets" instead of "bugs," and "diamond rings" instead of "diamonds."
Ports
Megamania was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs in May 2010.
Marketing
The rock and roll group The Tubes performed a Megamania theme song in a 1982 television commercial advertising this game for the Atari 2600 system.
The lyrics are:
The lyrics are:
- Mega! Megamania. Megamania!!
- It's gonna drive you insane.
- You've got to shoot to survive,
- you've got to run to stay alive!
- You may regret it,
- the day you get it -
- it's never gonna let you alone!