Boxer (prototype)
An old black and white overhead 1-on-1 boxing game.
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Télécharger Boxer (prototype)
Contenu de la ROM :
Technique
CPU
- maincpu M6502 (@ 0 Mhz)
Affichage
- Orientation Yoko
- Résolution 240 x 240
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 0
- Type de contrôle
- paddle
- paddle
Si vous avez aimé Boxer (prototype)
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Boxer (prototype) et M.A.M.E.
0.71 [Stefan Jokisch]
TODO:
* Add sound/samples
WIP:
- 0.135u1: Fabio Priuli added driver_data struct to Boxer (prototype). Merged video emulation into driver.
- 0.128u4: Derived clocks from crystals in Boxer [Luigi30].
- 0.121u1: Changed palettesize from 2 to 4 colors.
- 0.71: Stefan Jokisch added Boxer (prototype) (Atari 1978). This game had some weird controls that don't work well in MAME.
- 1st July 2003: Stefan Jokisch fixed the LEDs in both Boxer and Wolf Pack.
- 30th June 2003: Stefan Jokisch sent in a driver for Boxer.
- 3rd October 1998: Dumped Boxer (prototype). Controls: Handle assembly that could move left-right and rotate.
Romset: 11 kb / 12 files / 5.22 zip
TODO:
* Add sound/samples
WIP:
- 0.135u1: Fabio Priuli added driver_data struct to Boxer (prototype). Merged video emulation into driver.
- 0.128u4: Derived clocks from crystals in Boxer [Luigi30].
- 0.121u1: Changed palettesize from 2 to 4 colors.
- 0.71: Stefan Jokisch added Boxer (prototype) (Atari 1978). This game had some weird controls that don't work well in MAME.
- 1st July 2003: Stefan Jokisch fixed the LEDs in both Boxer and Wolf Pack.
- 30th June 2003: Stefan Jokisch sent in a driver for Boxer.
- 3rd October 1998: Dumped Boxer (prototype). Controls: Handle assembly that could move left-right and rotate.
Romset: 11 kb / 12 files / 5.22 zip