Bowl-O-Rama
This game has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack' :
* In 'Regulation Bowling' the rules and scoring are just like real bowling, following the regulations of the American Bowling Congress (ABC). In all three games players can join in at any time during the first frame.
* 'Flash-O-Matic' is a variation on the bowling theme. In this game a flashing score value moves back and forth across the alley. The player bowls, and the score value stops when the ball first hits a pin. If the player throws a strike he receives that score value. If he gets a spare he gets half the original value. If he fails to convert the spare then he gets 1 point for each pin that he did knock down. Scores can go up to nearly 10,000 points!
* In 'BlackJack' each player gets up to 3 throws to attempt to knock down 21 pins. Each time the full rack of ten pins is set. All pins knocked down by all players in one frame are added to the pot. The player who gets closest to 21 without going over gets all the points in the pot, and the pot is cleared to zero for the next frame. If a player gets 21 exactly then he gets twice the value in the pot. If 2 or more players tie in a frame they each get the points from the pot (or twice the points if they each have 21). Players who do not get closest to 21 or who bust (go over 21) get no points for the frame. Knocking down one pin scores as an ace, and is worth one or eleven, depending on what the player needs. his game is best played by several players together. The more players, the more points each frame is worth!
* In 'Regulation Bowling' the rules and scoring are just like real bowling, following the regulations of the American Bowling Congress (ABC). In all three games players can join in at any time during the first frame.
* 'Flash-O-Matic' is a variation on the bowling theme. In this game a flashing score value moves back and forth across the alley. The player bowls, and the score value stops when the ball first hits a pin. If the player throws a strike he receives that score value. If he gets a spare he gets half the original value. If he fails to convert the spare then he gets 1 point for each pin that he did knock down. Scores can go up to nearly 10,000 points!
* In 'BlackJack' each player gets up to 3 throws to attempt to knock down 21 pins. Each time the full rack of ten pins is set. All pins knocked down by all players in one frame are added to the pot. The player who gets closest to 21 without going over gets all the points in the pot, and the pot is cleared to zero for the next frame. If a player gets 21 exactly then he gets twice the value in the pot. If 2 or more players tie in a frame they each get the points from the pot (or twice the points if they each have 21). Players who do not get closest to 21 or who bust (go over 21) get no points for the frame. Knocking down one pin scores as an ace, and is worth one or eleven, depending on what the player needs. his game is best played by several players together. The more players, the more points each frame is worth!
Ajouter
Technique
CPU
- maincpu M6809E (@ 8 Mhz)
- audiocpu M6809E (@ 8 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- DAC
Affichage
- Orientation Tate
- Résolution 255 x 240
- Fréquence 57 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle trackball
Si vous avez aimé Bowl-O-Rama
Vous aimerez peut-être :
- 3-D Bowling
- Alley Master
- Bowling Alley
- Capcom Bowling (set 1)
- Championship Bowling
- Konkyuu no Hoshi
- Krazy Bowl
- Meadows Lanes
- Pro Sports - Bowling, Tennis, and Golf (set 1)
- Puzzle De Bowling (Japan)
- Robot Bowl
- Simpsons Bowling (GQ829 UAA)
- Strata Bowling (V3)
- Strike Bowling
- Up Your Alley
- Virtua Bowling (World, V101XCM)
- World Class Bowling (v1.66)
- World Class Bowling Deluxe (v2.00)
Bowl-O-Rama et M.A.M.E.
0.33b5 [Zsolt Vasvari]
WIP:
- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.
- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.
- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed scanline calculations in TMS34061 code and updated Capcom Bowling driver to use it.
- 0.85: Aaron Giles fixed sound balance in Bowlorama. Replaced M6809 CPU1/2 to M6809E.
- 0.80u2: Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.
- 0.36RC2: Removed 3rd player.
- 0.36b4: Changed VSync to 57Hz.
- 0.33b5: Zsolt Vasvari added Bowl-O-Rama (P & P Marketing 1991).
LEVELS: 1 (endless)
Romset: 320 kb / 3 files / 151.2 zip
WIP:
- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.
- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.
- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed scanline calculations in TMS34061 code and updated Capcom Bowling driver to use it.
- 0.85: Aaron Giles fixed sound balance in Bowlorama. Replaced M6809 CPU1/2 to M6809E.
- 0.80u2: Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.
- 0.36RC2: Removed 3rd player.
- 0.36b4: Changed VSync to 57Hz.
- 0.33b5: Zsolt Vasvari added Bowl-O-Rama (P & P Marketing 1991).
LEVELS: 1 (endless)
Romset: 320 kb / 3 files / 151.2 zip