Vivid Dolls

Arcade 1998 Visco Puzzle Outline *Mature*
A "Qix" style game.
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Vivid Dolls

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Technique

CPU
  • maincpu VR4300 (big) (@ 93 Mhz)
  • rsp RSP (@ 62 Mhz)
Chipset
  • DMA-driven DAC
  • DMA-driven DAC
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 9
  • Type de contrôle
    1. joy (8 ways)
    2. joy (8 ways)

Screenshots de Vivid Dolls

Vivid Dolls - Screen 1
Vivid Dolls - Screen 2
Vivid Dolls - Screen 3
Vivid Dolls - Screen 4
Vivid Dolls - Screen 5

Vivid Dolls et M.A.M.E.

0.111u6 [Ville Linde, Guru]

WIP:
- 0.141u1: MooglyGuy fixed garbled screen in Vivid Dolls.
- 0.126u5: Guru added README for Vivid Dolls.
- 0.111u6: Ville Linde and Guru added Vivid Dolls (Visco 1998). The PIF Boot rom was not dumped.
- 24th September 2006: Ville Linde - Guru dumped the remaining Nintendo 64-based games in his possession: Star Soldier: Vanishing Earth, Vivid Dolls, Super Real Mahjong VS and Tower & Shaft. The Nintendo 64 emulation in MAME already works quite well, so I was able to get Star Soldier and Vivid Dolls to work with very little effort.
- 25th March 2004: Guru - Vivid Dolls (Visco/Seta 1998, Aleck 64 hardware) arrived from Randy.

Romset: 8192 kb / 1 files / 1.79 zip
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