The Crystal Maze Team Challenge (v?.?) (MPU4 Video)
Skill-based gambling game in which you take part in a variety of minigames to collect crystals and earn time in the Crystal Dome.
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Télécharger The Crystal Maze Team Challenge (v?.?) (MPU4 Video)
Contenu de la ROM :
Technique
CPU
- maincpu M6809 (@ 1 Mhz)
- video 68000 (@ 10 Mhz)
Chipset
- SAA1099 (@ 8 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 50 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 5
- Type de contrôle trackball
Les clones de The Crystal Maze Team Challenge (v?.?) (MPU4 Video)
Tips sur The Crystal Maze Team Challenge (v?.?) (MPU4 Video)
Although the game adjusts its difficulty to attempt to key payouts to a certain percentage of takings, the end game is always possible, as there is a minimum of 51 gold tokens in the Dome. Usually, if the game doesn't want to pay out, the minigames are easier, so you should be able to earn enough time to pick your way through the tokens and win.
The Crystal Maze Team Challenge (v?.?) (MPU4 Video) et M.A.M.E.
0.103u2 [AGEMAME]
WIP:
- 0.143u3: Added clones The Crystal Maze Team Challenge (v0.8) (MPU4 Video) and (v?.?) (MPU4 Video).
- 0.143u2: Changed description to 'The Crystal Maze Team Challenge (v0.9) (MPU4 Video)' and clones '(v1.2, AMLD)' to '(v1.2, AMLD) (MPU4 Video)' and '(v0.9, Datapak)' to '(v0.9, Datapak) (MPU4 Video)'. Renamed (crmaze3) to (v4cmaze3), (crmaze3a) to (v4cmaze3a) and (crmaze3d) to (v4cmaze3d).
- 0.143u1: James Wallace improved video timings in The Crystal Maze: Team Challenge games, this fixes most bad palette bugs in it. Also added reasonably accurate layout code to Crystal Maze games that should finally leave them playable.
- 0.138u1: James Wallace added clones The Crystal Maze Team Challenge (v0.9, Datapak) and (v1.2, AMLD). Changed parent description 'The Crystal Maze Team Challenge (SWP)' to 'The Crystal Maze Team Challenge (v0.9)'. Renamed (crmaze) to (crmaze3).
- 0.123u3: Changed description to 'The Crystal Maze Team Challenge (SWP)'.
- 0.112u2: Added dipswitches 'DIL101 - DIL108' and 'DIL201 - DIL208'.
- 0.103u2: AGEMame added 'The Crystal Maze: Team Challenge (SWP)' (Barcrest 1994).
Romset: 5120 kb / 10 files / 1.73 zip
WIP:
- 0.143u3: Added clones The Crystal Maze Team Challenge (v0.8) (MPU4 Video) and (v?.?) (MPU4 Video).
- 0.143u2: Changed description to 'The Crystal Maze Team Challenge (v0.9) (MPU4 Video)' and clones '(v1.2, AMLD)' to '(v1.2, AMLD) (MPU4 Video)' and '(v0.9, Datapak)' to '(v0.9, Datapak) (MPU4 Video)'. Renamed (crmaze3) to (v4cmaze3), (crmaze3a) to (v4cmaze3a) and (crmaze3d) to (v4cmaze3d).
- 0.143u1: James Wallace improved video timings in The Crystal Maze: Team Challenge games, this fixes most bad palette bugs in it. Also added reasonably accurate layout code to Crystal Maze games that should finally leave them playable.
- 0.138u1: James Wallace added clones The Crystal Maze Team Challenge (v0.9, Datapak) and (v1.2, AMLD). Changed parent description 'The Crystal Maze Team Challenge (SWP)' to 'The Crystal Maze Team Challenge (v0.9)'. Renamed (crmaze) to (crmaze3).
- 0.123u3: Changed description to 'The Crystal Maze Team Challenge (SWP)'.
- 0.112u2: Added dipswitches 'DIL101 - DIL108' and 'DIL201 - DIL208'.
- 0.103u2: AGEMame added 'The Crystal Maze: Team Challenge (SWP)' (Barcrest 1994).
Romset: 5120 kb / 10 files / 1.73 zip