Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K)

Arcade 1997 Sega / Deniam Mini-Games
A game that includes puzzle, quiz and action games within.
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Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K)

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Technical

CPU
  • maincpu SH-2 (@ 28 Mhz)
  • slave SH-2 (@ 28 Mhz)
  • audiocpu 68000 (@ 11 Mhz)
Chipset
  • SCSP
  • CD/DA
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.764793 Hz
Controlers
  • Number of players 4
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K) Screenshots

Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K) - Screen 1
Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K) - Screen 2
Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K) - Screen 3
Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K) - Screen 4
Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K) - Screen 5

Clones of Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K)

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0.74u2 [?]
0.63 [?]

WIP:
- 0.142u5: Angelo Salese fixed Sando-R multi cart support.
- 0.128u1: Changed description of clone 'Puzzle & Action: BoMulEul Chajara (Korea)' to 'Puzzle & Action: BoMulEul Chajara (JUET 970125 V2.00K)'.
- 0.126u5: Guru added README for Treasure Hunt (STV).
- 0.121u3: Guru and David Haywood added clone Puzzle & Action: BoMulEul Chajara (Korea).
- 0.120u1: Changed description to 'Puzzle & Action: Sando-R (J 951114 V1.000)' and clone to 'Puzzle & Action: Treasure Hunt (JUET 970901 V2.00E)'.
- 10th October 2005: Guru - BoMulEul Chajara (ST-V) arrived. Thanks to our new Korean contact.
- 30th September 2005: Dumping Project - Our Korean contact has bought BoMulEulChaJaRa (Korean version of ST-V Treasure Hunt) at a Korean shop.
- 0.99u7: Angelo Salese fixed Sando-R - Game now playable..
- 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer (improves Treasure Hunt backgrounds) and VDP2 15bit RGB tilemaps (used by Treasure Hunt) and fixed SCU-DSP DMA (fixes some bad gfx in Treasure Hunt).
- 0.96: Angelo Salese fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs.
- 1st May 2005: Angelo Salese - Added a decent fix for Treasure Hunt to let it boot...
- 0.95: Added missing user1 roms to clone Treasure Hunt.
- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Treasure Hunt (Sega/ Deniam 1997, STV cart).
- 22nd February 2005: Guru - Treasure Hunt (Sega ST-V cart) for a redump just arrived.
- 0.90u1: Changed description to 'Sando-R (J 951114 V1.000)' and clone to 'Treasure Hunt (JUET 970901 V2.00E)'.
- 0.76u1: Added clone Treasure Hunt.
- 0.74u2: Added Sando-R (Sega 1995).
- 0.63: Added Sando-R (Testdriver).

Romset: 17408 kb / 5 files / 13.2 zip
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