Tekken (Asia, TE2/VER.B)

Arcade 1994 Namco Fighter Versus
World's 8 best martial artists emerge into 'The King Of Iron Fist Tournament' for winning the title of King of Iron Fist and a large purse of prize money. Every artist will try his best to defeat Heihachi and win the prize money and fame.
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Tekken (Asia, TE2/VER.B)

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Technical

CPU
  • maincpu CXD8530AQ (@ 67 Mhz)
  • c76 M37702 (@ 16 Mhz)
Chipset
  • C352 (@ 25 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Tekken (Asia, TE2/VER.B) Screenshots

Tekken (Asia, TE2/VER.B) - Screen 1
Tekken (Asia, TE2/VER.B) - Screen 2
Tekken (Asia, TE2/VER.B) - Screen 3
Tekken (Asia, TE2/VER.B) - Screen 4
Tekken (Asia, TE2/VER.B) - Screen 5

Clones of Tekken (Asia, TE2/VER.B)

Tips on Tekken (Asia, TE2/VER.B)

* If you attempt to throw an opponent but it doesn't connect properly, the opponent will yell in a hurt manner. This can be done if you're slightly out of range (only just connect but miss), if the opponent is in the air, and also if they have their back turned. It's funny when you perform this against Yoshimitsu, as he will say 'Ow!' even though he wasn't hurt in any way!

* The slowest recovering move in the game is Jack's 'Body Press'. If Jack doesn't fully connect with the opponent, he will fall over and automatically stagger backwards, leaving himself open to lots of attacks. On the other side, if you happen to be crushed by Jack, you will be stuck on the ground for an even longer time.

* The most powerful move in the game is Jack's 'Gigaton Punch', at 128 damage points and an instant KO. The player must wind up by rotating the stick 5 times, with the announcer counting, and press Left Punch to complete the move. Failure to do so will leave Jack winding his arm for a short while and you can't move or block until he powers back down. Left Punch can be pushed during any wind-up but will do less damage the shorter the wind-up is.

* Nina has a special throw called the 'Back Hand Slap'. This unique throw can be linked to more damaging moves, in the form of an unblockable combo. Anna (CPU) has a toned down version of the same move with only one follow-up (Arm Snap).
- Back Hand Slap : In a quarter circle motion roll the stick D,DF,F and press LP+RP to initiate the throw. This throw is not very damaging and is the only throw to leave the opponent still standing. On its own it does 15 damage.
- Arm Break : Right after grabbing the opponent with the above move, quickly press LP,LK,RP,LP. Nina will grab her opponent's arm and bend it backwards. 20 damage (total 35).
- Double Arm Break : If you thought breaking one arm was enough, the 'Silent Assassin' will turn around again and break both her opponents arms at the same time. This is done right after the animation changes to 'Arm Break' by pressing LK,LP,RK,LP+RP,LP+RP in the short amount of time. 25 damage (total 60).
- Falling Arm Break : An alternative combo to the Arm Break. Nina will instead fall on top of her opponent's broken arm causing more damage. This is done right after the animation changes to 'Arm Break' by pressing RP,LP,LK,RK,LP+RP in the short amount of time. 25 damage (total 60).
- Arm Snap : Another Back Hand Slap follow-up. Right after grabbing the opponent with the first move, quickly press LK,RK,LK,LP+RP. Nina will wrestle her opponent to the ground and break their arm. 30 damage (total 45).

* Michelle is the only character in Tekken to have a back throw; a special throw which would be available to all characters as of "Tekken 2" and later. Wang (CPU character on stage 8) also has this throw. If you are caught in this move, hold Down to duck the throw.

Spin Behind to Behind Back Suplex: Press Back+RP (spin on hit), then hold LP+RP to initiate back throw. 12+45 damage (total 57).

* Some moves are not blockable if done in sequence : King's 'Exploder' and 'Running Exploder' can be followed up to a rising kick, as can Nina's 'Forward Flip Kick'. The rolling cross chop (all character except Jack) from the ground also has a similar property if a simple left or right punch is made. You can do basic juggle moves (air combos) from this feature.

* 10-Hit Combos (buttons : LP=1, RP=2, LK=3, RK=4) : These must be timed so each move corresponds with each hit (or, take advantage of the 'feature' which lets all buttons pressed at once count as each hit after the first). This was fixed in the PlayStation version and later games.

Yoshimitsu : 1,2,1,4,4,4,1,1,1,1
Nina : 1,2,1,2,3,3,2,1,2,4 (alt : d/f+1,2,1,2,3,3,2,1,2,4, alt.2 : f+2,1,2,3,3,2,1,2,4)
Law : d/f+1,2,2,1,3,3,3,4,3,4
Paul : 1,2,3,1,4,1,2,4,2,1
Kazuya : f,f+2,1,2,2,3,4,4,1,2,1
Jack : d+2,1,1,1,2,1,2,1,1+2,1+2 (quick press down+2 to start)
King : 1,2,1,1,2,4,4,4,1,3 (alt : f+2,1,2,2,4,4,4,1,3)
Michelle : 2,1,1,2,3,3,3,4,4,1

Tekken (Asia, TE2/VER.B) and M.A.M.E.

0.74u2 [?]
0.71 [?]

WIP:
- 0.142u2: Added clone Tekken (Asia, TE2/VER.C). Changed parent description to 'Tekken (World, TE4/VER.C)' and clone 'Tekken (TE2/VER.B)' to 'Tekken (Asia, TE2/VER.B)'. Renamed (tekkena) to (tekkenac), (tekkenb) to (tekkenab) and (tekkenc) to (tekkenjb).
- 0.137u1: R. Belmont fixed Kick button in Tekken and clones.
- 0.130u1: Changed description of clone to 'Tekken (Japan, TE1/VER.B)'.
- 22nd July 2008: Guru - Tekken (Namco System 11) arrived, was thought to be an alt. version but turned out to be TE2/VER.C which is already dumped.
- 0.100: Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2 [R. Belmont].
- 0.94u4: smf added clone Tekken (TE1/VER.B). Renamed (tekkenb) to (tekkenc) and (tekkena) to (tekkenb).
- 0.76u1: Changed input to 2 Player with 4 buttons.
- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work.
- 0.74u2: Added Tekken (TE4/VER.C) (Namco 1994) and clones (TE1/VER.B) and (TE2/VER.B).
- 0.71: Added (Testdrivers) Tekken (TE4/Ver C) and clones (TE1/Ver B) and (TE2/Ver B).
- 21st October 2002: Guru - Dumped Tekken Ver. B and C (Namco 1995, System 11).
- 19th October 2002: Guru - Tekken Ver. B (Namco 1995, System 11) arrived. Thanks to Brian Troha for the loan of the boards.

LEVELS: 9

Other Emulators:
* ZiNc

Romset: 18704 kb / 13 files / 13.6 zip
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