Super Burger Time (Japan)

Arcade 1990 Data East Corporation Platform Run Jump
Peter Pepper returns almost 8 years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!
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Contents of the ROM :

Technical

CPU
  • maincpu 68000 (@ 14 Mhz)
  • audiocpu HuC6280 (@ 4 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 58 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Super Burger Time (Japan) Screenshots

Super Burger Time (Japan) - Screen 1
Super Burger Time (Japan) - Screen 2
Super Burger Time (Japan) - Screen 3
Super Burger Time (Japan) - Screen 4
Super Burger Time (Japan) - Screen 5

Clones of Super Burger Time (Japan)

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Tips on Super Burger Time (Japan)

Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation.

Super Burger Time (Japan) and M.A.M.E.

0.37b2 [Bryan McPhail]
0.35b9 [Bryan McPhail]

WIP:
- 0.136u4: Fabio Priuli converted the Super Burger Time driver to use the device-fied video chips and added driver data struct and save states.
- 0.133u1: Renamed (supbtima) to (supbtimea) and (supbtimj) to (supbtimej).
- 0.131: Aaron Giles merged memory maps in the Super Burger Time driver.
- 0.121u2: Patrik Styrnell added clone Super Burger Time (World, set 2). Is this actually a good dump? There are no backgrounds ingame. Changed parent description to 'Super Burger Time (World, set 1)'.
- 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx2 rom loading.
- 0.37b2: Bryan McPhail added Super Burger Time (World). Renamed (supbtime) to (supbtimj).
- 21st April 2000: Nicola Salmoria fixed some problems in Super Burger Time.
- 7th April 2000: Bryan McPhail added the world romset to Super Burger Time.
- 12th April 2000: Bryan McPhail fixed some bugs in the Super Burger Time drivers.
- 0.36RC1: Changed 68000 CPU1 clock speed to 14MHz.
- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz.
- 0.36b8: Changed YM-2151 clock speed to 3.7MHz and fixed dipswitches.
- 24th March 1999: Bryan McPhail submitted the Super Burger Time driver.
- 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.
- 0.35b9: Bryan McPhail added Super Burger Time (Japan) (Data East 1990).

LEVELS: 20

Other Emulators:
* FB Alpha

Romset: 1984 kb / 7 files / 549.0 zip
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