Sundance
The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on.
Télécharger Sundance
Contents of the ROM :
Technical
CPU
- maincpu CCPU (@ 4 Mhz)
Display
- Orientation Tate
- Resolution 0 x 0
- Frequency 38 Hz
Controlers
- Number of players 2
- Number of buttons 1
Sundance and M.A.M.E.
0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]
Artwork available
Samples required
WIP:
- 29th December 2010: Mr. Do - TrevEB continues to contribute more full bezel scans. And I have another new toy to help clean artwork up, we have a bezel for Sundance.
- 0.76u2: Tim Cottrill added sample support to Sundance. Added Samples sound (bong, whoosh, explsion, ping1, ping2 and hatch.wav).
- 0.75: Stefan Jokisch fixed Sundance - Game now playable. Changed input to 10x buttons. Added 'Unknown' dipswitch.
- 10th October 2003: Stefan Jokisch added controls to Sundance, making it playable.
- 0.37b2: Added 3x 'Unknown' dipswitch.
- 0.35b6: Added Sundance (Cinematronics 1979) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 9 kb / 10 files / 7.93 zip
Artwork available
Samples required
WIP:
- 29th December 2010: Mr. Do - TrevEB continues to contribute more full bezel scans. And I have another new toy to help clean artwork up, we have a bezel for Sundance.
- 0.76u2: Tim Cottrill added sample support to Sundance. Added Samples sound (bong, whoosh, explsion, ping1, ping2 and hatch.wav).
- 0.75: Stefan Jokisch fixed Sundance - Game now playable. Changed input to 10x buttons. Added 'Unknown' dipswitch.
- 10th October 2003: Stefan Jokisch added controls to Sundance, making it playable.
- 0.37b2: Added 3x 'Unknown' dipswitch.
- 0.35b6: Added Sundance (Cinematronics 1979) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
Other Emulators:
* AAE
* Cinelator
* CINEMU
* Retrocade
Romset: 9 kb / 10 files / 7.93 zip