Super Dodge Ball (US)

Arcade 1987 Technos Japan Sports Dodgeball
The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan.
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Super Dodge Ball (US)

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Technical

CPU
  • maincpu M6502 (@ 2 Mhz)
  • audiocpu M6809 (@ 2 Mhz)
Chipset
  • YM3812 (@ 3 Mhz)
  • MSM5205 (@ 0 Mhz)
  • MSM5205 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 57.444853 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Super Dodge Ball (US) Screenshots

Super Dodge Ball (US) - Screen 1
Super Dodge Ball (US) - Screen 2
Super Dodge Ball (US) - Screen 3
Super Dodge Ball (US) - Screen 4
Super Dodge Ball (US) - Screen 5

Clones of Super Dodge Ball (US)

Super Dodge Ball (US) and M.A.M.E.

0.37b8 [Paul Hampson, Nicola Salmoria]

WIP:
- 0.144u6: hap added MCU rom to Super Dodge Ball that was read out by Dr. Decap over a year ago, not emulated yet.
- 0.144u3: Changed visible area to 256x240 and VSync to 57.444853 Hz.
- 22nd December 2010: Dr. Decapitator - The 63701 from Super Dodge Ball was decapped and photographed a few months ago but it has just been read out! It should be added to MAME shortly.
- 11th July 2010: Dr. Decapitator - Work has started on the 63701 that Technos used in Super Dodge Ball. Below is a photo of the 63701 from Super Dodge Ball (#103 on The Decapping Project Status Page).
- 0.131u1: Angelo Salese merged memory maps in Super Dodge Ball.
- 11th December 2008: f205v dumped Nekketsu Koukou Dodgeball Bu (Japan, bootleg).
- 0.123u6: Fixed debug assertion in Super Dodge Ball.
- 0.119u3: David Haywood and Team Japump added clone Nekketsu Koukou Dodgeball Bu (Japan). Changed description of clone '(Japan bootleg)' to '(Japan, bootleg)'.
- 0.73: Attempted to improve Super Dodge Ball MCU simulation [Acho A. Tang].
- 0.72u2: Changed clone 'Nekketsu Koukou Dodgeball Bu' to use PROMs from another Japan bootleg set, maybe this fixes some problems with the colours.
- 0.72u1: Misc improvements, cleanups and fixes to the Super Dodgeball video driver [Acho A. Tang].
- 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball.
- 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning.
- 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball.
- 0.37b8: Paul Hampson and Nicola Salmoria added Super Dodge Ball (US) (Technos 1987) and clone 'Nekketsu Koukou Dodgeball Bu (Japan bootleg)'. TODO: Sprite lag and rowscroll. There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it adds further processing, setting flags when the player double-taps in one direction to run.
- 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson.
- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls.

LEVELS: 6

Romset: 754 kb / 11 files / 300.6 zip
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