Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)
A puzzle game with various mini games.
Télécharger Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
Chipset
- YMZ280B (@ 16 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 3
- Number of buttons 3
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0.76 [R. Belmont]
WIP:
- 0.136u1: Fabio Priuli added driver data struct and save states to Bishi Bashi.
- 0.135u4: Fabio Priuli updated Bishi Bashi driver to use Konami video devices.
- 0.131u1: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)'.
- 0.126u3: Andrew Gardner merged memory maps in the Bishi Bashi driver.
- 0.126u2: Fabio Priuli fixed Coin 1 and Service 1 mapped twice.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.124u1: Changed 68000 CPU1 clock speed to 12MHz. Fixed rom names.
- 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information.
- 11th August 2005: R. Belmont - Just fleshed out bishi.c a bit more so the mask ROM tests in the service menu now work properly. They pass completely on sbishi, but bishi still has a bad dump on one of the graphics ROMs.
- 0.98u2: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (ver JAA)'.
- 0.96u4: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (Japan JAA)'.
- 0.77: Angelo Salese fixed the colors in Bishi Bashi Champ, but the graphics are still mostly corrupted.
- 22nd October 2003: R. Belmont (WIP) fixed a few minor things in Bishi Bashi, added interrupts and a few more opcodes to the Mitsu M377xx core (which will eventually drive sound in Super System 22 games like Prop Cycle, among other things).
- 0.76: Added 'Bishi Bashi Championship Mini Game Senshuken' (Konami 1996). Some gfx problems.
- 16th October 2003: R. Belmont sent in a driver for 'Bishi Bashi Champ Mini Game Senshuken', it's playable with sound but some graphics are wrong possibly due to a bad ROM.
- 6th July 2003: R. Belmont (WIP) put a few hours into a driver for 'Bishi Bashi Champ Mini Game Senshuken' (1996, Konami). It's basically a stripped down MW/GX-based mini-board with some rather unKonami-like features outside of the video hardware. Go figure. It passes the ram/rom test and runs now, but inputs, colors, and the tilemap decoding are all incorrect. Ongoing... (Update: Haze helped with the tile decoding, so I'll post some very early screens...).
Romset: 5120 kb / 10 files / 2.49 zip
WIP:
- 0.136u1: Fabio Priuli added driver data struct and save states to Bishi Bashi.
- 0.135u4: Fabio Priuli updated Bishi Bashi driver to use Konami video devices.
- 0.131u1: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players)'.
- 0.126u3: Andrew Gardner merged memory maps in the Bishi Bashi driver.
- 0.126u2: Fabio Priuli fixed Coin 1 and Service 1 mapped twice.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.124u1: Changed 68000 CPU1 clock speed to 12MHz. Fixed rom names.
- 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information.
- 11th August 2005: R. Belmont - Just fleshed out bishi.c a bit more so the mask ROM tests in the service menu now work properly. They pass completely on sbishi, but bishi still has a bad dump on one of the graphics ROMs.
- 0.98u2: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (ver JAA)'.
- 0.96u4: Changed description to 'Bishi Bashi Championship Mini Game Senshuken (Japan JAA)'.
- 0.77: Angelo Salese fixed the colors in Bishi Bashi Champ, but the graphics are still mostly corrupted.
- 22nd October 2003: R. Belmont (WIP) fixed a few minor things in Bishi Bashi, added interrupts and a few more opcodes to the Mitsu M377xx core (which will eventually drive sound in Super System 22 games like Prop Cycle, among other things).
- 0.76: Added 'Bishi Bashi Championship Mini Game Senshuken' (Konami 1996). Some gfx problems.
- 16th October 2003: R. Belmont sent in a driver for 'Bishi Bashi Champ Mini Game Senshuken', it's playable with sound but some graphics are wrong possibly due to a bad ROM.
- 6th July 2003: R. Belmont (WIP) put a few hours into a driver for 'Bishi Bashi Champ Mini Game Senshuken' (1996, Konami). It's basically a stripped down MW/GX-based mini-board with some rather unKonami-like features outside of the video hardware. Go figure. It passes the ram/rom test and runs now, but inputs, colors, and the tilemap decoding are all incorrect. Ongoing... (Update: Haze helped with the tile decoding, so I'll post some very early screens...).
Romset: 5120 kb / 10 files / 2.49 zip