Gladiator 1984

Arcade 1984 SNK Misc.
Ride on your horse and jump over obstacles or avoid them with your chariot.
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Gladiator 1984

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Technical

CPU
  • maincpu Z80 (@ 3 Mhz)
  • sub Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • AY-3-8910A (@ 2 Mhz)
  • AY-3-8910A (@ 2 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 216
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Gladiator 1984 Screenshots

Gladiator 1984 - Screen 1
Gladiator 1984 - Screen 2
Gladiator 1984 - Screen 3
Gladiator 1984 - Screen 4
Gladiator 1984 - Screen 5

Gladiator 1984 and M.A.M.E.

0.37b13 [Phil Stroffolino]

WIP:
- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (Gladiator 1984). The least significan bits were assigned incorrectly. Changed Z80 CPU1/2 clock speeds to 3350000 Hz. Removed 2nd coin slot.
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Merged Gladiator with SNK driver. Fixed shadows, visible area, tilemaps and inputs etc. This fixes some missing enemy sprites that are present on the PCB. Stephane Humbert fixed dipswitches and inputs in Gladiator. Changed Z80 CPU1/2 clock speeds to 3250000 Hz, visible area to 288x216 and VSync to 60Hz.
- 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver.
- 19th December 2005: Corrado Tomaselli dumped Gladiator 1984. From KOLD666: I noticed that MAME misses completely some sprites that are present on the PCB. On all levels there are red enemies riding horses and you have to hurt them to make points. That's why the game is so boring in MAME! Also as I already said on the MAMEtesters forum, the PCB has some serious sprite lags, sometimes obstacles desync comparing to the speed of background (they seem to move ;) ) and there are many slow downs where there are many sprites at the same time. On the main board there is a 13.4MHz osc, on the second board (sprite? if I disconnect it I can't see any sprites) there is a 4MHz one. Roms 12 onward are on the second board.
- 0.72u1: Misc improvements, cleanups and fixes to the Gladiator driver [Acho A. Tang].
- 0.72: Acho A. Tang fixed music tempo, shadows and reduced sprite lag (The chips should be in good sync but quite a bit of lag remains without overclocking CPUB). Changed Z80 CPU2 clock speed to 5MHz and VSync to 60.606060 Hz.
- 0.37b13: Phil Stroffolino added Gladiator 1984 (SNK 1984). Known issues: Sound/music doesn't sound good (but it might be correct) and cocktail support is missing.
- 8th March 2001: Phil Stroffolino sent in a driver for Gladiator.

Romset: 131 kb / 15 files / 53.3 zip
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