Sonic the Fighters (Japan)
Télécharger Sonic the Fighters (Japan)
Contents of the ROM :
Technical
CPU
- maincpu i960KB (@ 25 Mhz)
- audiocpu 68000 (@ 12 Mhz)
- dsp ADSP21062 (@ 40 Mhz)
Chipset
- SCSP
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler joy (8 ways)
Clones of Sonic the Fighters (Japan)
Tips on Sonic the Fighters (Japan)
* Play as Super Sonic : Begin a game playing as Sonic, and win against the first eight enemies without being defeated. When fighting against Metal Sonic defeat him in the first round, and in the second round turn Sonic in to Super Sonic by pressing Back+Punch+Kick at the same time. If done correctly sonic will morph in to the invincible Super Sonic.
Sonic the Fighters (Japan) and M.A.M.E.
0.134u4 [Brian Troha, Dumping Union]
0.87u1 [R. Belmont]
Bugs:
- schamp, sfight: "SHARC: Loop Stack overflow!" on second soft reset. BarnacleEd (ID 04732)
WIP:
- 0.145u4: Team CPS-1 changed description to 'Sonic Championship (USA)' and clone to 'Sonic the Fighters (Japan)'.
- 0.134u4: Brian Troha and Dumping Union added Sonic Championship (Sega 1996). Renamed (schamp) to (sfight).
- 24th October 2009: Smitdogg - Brian Troha dumped Sonic Championship. It shows the game title as Sonic Championship when set to USA & Export and shows Sonic the FIghters when set to Japan. The previously dumped clone of this game shows Sonic the Fighters in all regions. I'm not sure what other changes it has.
- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5.
- 0.87u2: R. Belmont changed description to 'Sonic The Fighters'.
- 0.87u1: R. Belmont added Sonic Championship (Sega 1996). R. Belmont fixed some errors in i960 interrupt handling, this fixed crashes in Sonic Championship.
- 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things.
- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Sonic The Fighters.
- 3rd May 2001: Guru - Dumped Sonic Fighters (Sega 1996, Model 2B-CRX).
Other Emulators:
* Model 2
Romset: 64000 kb / 23 files / 16.3 zip
0.87u1 [R. Belmont]
Bugs:
- schamp, sfight: "SHARC: Loop Stack overflow!" on second soft reset. BarnacleEd (ID 04732)
WIP:
- 0.145u4: Team CPS-1 changed description to 'Sonic Championship (USA)' and clone to 'Sonic the Fighters (Japan)'.
- 0.134u4: Brian Troha and Dumping Union added Sonic Championship (Sega 1996). Renamed (schamp) to (sfight).
- 24th October 2009: Smitdogg - Brian Troha dumped Sonic Championship. It shows the game title as Sonic Championship when set to USA & Export and shows Sonic the FIghters when set to Japan. The previously dumped clone of this game shows Sonic the Fighters in all regions. I'm not sure what other changes it has.
- 0.106u9: Removed 2nd ADSP21062 CPU. Changed region cpu3 to user5.
- 0.87u2: R. Belmont changed description to 'Sonic The Fighters'.
- 0.87u1: R. Belmont added Sonic Championship (Sega 1996). R. Belmont fixed some errors in i960 interrupt handling, this fixed crashes in Sonic Championship.
- 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things.
- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... Sonic The Fighters.
- 3rd May 2001: Guru - Dumped Sonic Fighters (Sega 1996, Model 2B-CRX).
Other Emulators:
* Model 2
Romset: 64000 kb / 23 files / 16.3 zip