Space Bomber

Arcade 1998 Psikyo Shooter Gallery
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Space Bomber

Partager Space Bomber

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Technical

CPU
  • maincpu SH-2 (@ 28 Mhz)
Chipset
  • YMF278B (@ 28 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Space Bomber Screenshots

Space Bomber - Screen 1
Space Bomber - Screen 2
Space Bomber - Screen 3
Space Bomber - Screen 4
Space Bomber - Screen 5

Clones of Space Bomber

Tips on Space Bomber

* Play As Light blue ship : After inserting a credit, press Right(x3), Left(x3), Right(x7).

* Play As Tetris block : After inserting a credit, press Up(x3), Down(x3), Up(x7).

* Unlock Extra Maintenance : If you hold Test Button+PL1 Button 1 during boot, you get extra options in the test menu (Stage Select with choice of ships, BG Test).

Space Bomber and M.A.M.E.

0.59 [David Haywood]

Artwork available

Bugs:
- Original PCB videos. Smitdogg (ID 04219)

WIP:
- 15th May 2011: Mr. Do - Looks like sbomber got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up.
- 0.141u2: hap, N. Francfort, Smitdogg and The Dumping Union added clone Space Bomber. Renamed (sbomberb) to (sbomber).
- 25th January 2011: Smitdogg - We got the original Space Bomber. Most of the boards were converted to Version B so this one is pretty rare.
- 0.136: Added eeprom-sbomberb.bin EEPROM.
- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Rolling Thunder 2.
- 0.63: Added 'Debug' dipswitch.
- 0.60: Changed description to 'Space Bomber (ver. B)'. Added 'Region' dipswitch.
- 0.59: David Haywood added Space Bomber (ver. B) (Japan) (Psikyo 1998). Are sprite colours 100% now? Black clouds in one level of Space Bomber, maybe alpha.
- 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all.
- 25th February 2002: R. Belmont fixed the EEPROM code in the Psikyo SH-2 games and David Haywood added preliminary background graphics support to Space Bomber, unfortunately it doesn't work in any of the other games.
- 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though.
- 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound.

LEVELS: 24 (sbomber)

Other Emulators:
* FB Alpha

Romset: 46081 kb / 14 files / 15.8 zip
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