Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

Arcade 1998 SNK Fighter Versus
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Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

Partager Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

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Technical

CPU
  • maincpu VR4300 (big) (@ 50 Mhz)
  • audiocpu V33 (@ 8 Mhz)
  • comm Z80 (@ 12 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 61.651673 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden Screenshots

Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden - Screen 1
Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden - Screen 2
Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden - Screen 3
Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden - Screen 4
Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden - Screen 5

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Tips on Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

* Secret Character : If you gets ALL following condition, Gandhara comes here in final battle.
Stage 3 : Win with 36 or more seconds.
Stage 4 : Win with 32 or more seconds.
Stage 5 : Win with 28 or more seconds.
Stage 6 : Win with 00 or more seconds.

Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden and M.A.M.E.

0.86u2 [?]

Hyper NeoGeo 64

WIP:
- 0.137u2: Fixed samples rom address to $c00000.
- 0.137: David Haywood added support for the 'simple' rowscroll mode used by sams64_2.
- 0.136u1: Andrew Gardner hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Fixed improperly loaded ROMs in sams64* games and colors.
- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 and implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2.
- 0.131u1: Changed description to 'Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden'.
- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes Samurai Spirits II: Asura Zanmaden / Samurai Shodown: Warrior's Rage.
- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. Fixed gfx4 roms addresses.
- 20th April 2005: Guru - HNG64 Samurai Showdown Asura Zanmaden ROM cart arrived from Japan.
- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing the HNG64 'Samurai Shodown Asura Zanmaden' cart.
- 0.86u3: Added new gfx1/2 roms and fixed rom loading and names. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch.
- 0.86u2: Added Samurai Shodown: Warrior's Rage (SNK 1998). Hyper Neogeo 64 based games needs more complete MMU emulation in the MIPS core amongst other things, driver is still only preliminary.

Romset: 253952 kb / 50 files / 64.0 zip
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