Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden
Télécharger Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden
Contents of the ROM :
- brom1.bin
- from1.bin
- rom1.bin
- 005pr01a.81
- 005pr02a.82
- 005pr03a.83
- 005pr04a.84
- 005pr05a.85
- 005pr06a.86
- 005pr07a.87
- 005pr08a.88
- 005sc01a.97
- 005sc02a.99
- 005sc05a.98
- 005sc06a.100
- 005sc03a.101
- 005sc04a.103
- 005sc07a.102
- 005sc08a.104
- 005sp01a.105
- 005sp02a.109
- 005sp03a.113
- 005sp04a.117
- 005sp05a.106
- 005sp06a.110
- 005sp07a.114
- 005sp08a.118
- 005tx01a.1
- 005tx01a.5
- 005tx01a.9
- 005tx01a.13
- 005tx02a.2
- 005tx02a.6
- 005tx02a.10
- 005tx02a.14
- 005tx03a.3
- 005tx03a.7
- 005tx03a.11
- 005tx03a.15
- 005tx04a.4
- 005tx04a.8
- 005tx04a.12
- 005tx04a.16
- 005vt01a.17
- 005vt02a.18
- 005vt03a.19
- 005vt04a.20
- 005vt05a.21
- 005vt06a.22
- 005sd01a.77
- 005sd02a.78
- 005sd03a.79
- 005sd04a.80
Technical
CPU
- maincpu VR4300 (big) (@ 50 Mhz)
- audiocpu V33 (@ 8 Mhz)
- comm Z80 (@ 12 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 61.651673 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler joy (8 ways)
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Tips on Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden
* Secret Character : If you gets ALL following condition, Gandhara comes here in final battle.
Stage 3 : Win with 36 or more seconds.
Stage 4 : Win with 32 or more seconds.
Stage 5 : Win with 28 or more seconds.
Stage 6 : Win with 00 or more seconds.
Stage 3 : Win with 36 or more seconds.
Stage 4 : Win with 32 or more seconds.
Stage 5 : Win with 28 or more seconds.
Stage 6 : Win with 00 or more seconds.
Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden and M.A.M.E.
0.86u2 [?]
Hyper NeoGeo 64
WIP:
- 0.137u2: Fixed samples rom address to $c00000.
- 0.137: David Haywood added support for the 'simple' rowscroll mode used by sams64_2.
- 0.136u1: Andrew Gardner hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Fixed improperly loaded ROMs in sams64* games and colors.
- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 and implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2.
- 0.131u1: Changed description to 'Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden'.
- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes Samurai Spirits II: Asura Zanmaden / Samurai Shodown: Warrior's Rage.
- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. Fixed gfx4 roms addresses.
- 20th April 2005: Guru - HNG64 Samurai Showdown Asura Zanmaden ROM cart arrived from Japan.
- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing the HNG64 'Samurai Shodown Asura Zanmaden' cart.
- 0.86u3: Added new gfx1/2 roms and fixed rom loading and names. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch.
- 0.86u2: Added Samurai Shodown: Warrior's Rage (SNK 1998). Hyper Neogeo 64 based games needs more complete MMU emulation in the MIPS core amongst other things, driver is still only preliminary.
Romset: 253952 kb / 50 files / 64.0 zip
Hyper NeoGeo 64
WIP:
- 0.137u2: Fixed samples rom address to $c00000.
- 0.137: David Haywood added support for the 'simple' rowscroll mode used by sams64_2.
- 0.136u1: Andrew Gardner hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Fixed improperly loaded ROMs in sams64* games and colors.
- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 and implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2.
- 0.131u1: Changed description to 'Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden'.
- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes Samurai Spirits II: Asura Zanmaden / Samurai Shodown: Warrior's Rage.
- 0.101u3: Changed R4600 (big) CPU1 clock speed to 50MHz. Added Z80 (12.5MHz) CPU3. Fixed gfx4 roms addresses.
- 20th April 2005: Guru - HNG64 Samurai Showdown Asura Zanmaden ROM cart arrived from Japan.
- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing the HNG64 'Samurai Shodown Asura Zanmaden' cart.
- 0.86u3: Added new gfx1/2 roms and fixed rom loading and names. Changed R4600 (big) CPU1 clock speed to 12.5MHz and visible area to 512x432. Added 'TST' dipswitch.
- 0.86u2: Added Samurai Shodown: Warrior's Rage (SNK 1998). Hyper Neogeo 64 based games needs more complete MMU emulation in the MIPS core amongst other things, driver is still only preliminary.
Romset: 253952 kb / 50 files / 64.0 zip