Road Fighter (set 2)

Arcade 1984 Konami Driving Race
An exhilarating, high-speed scrolling racing game.

A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans.
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Road Fighter (set 2)

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Technical

CPU
  • maincpu M6809 (@ 1 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • Track And Field Audio
  • DAC
  • SN76496 (@ 1 Mhz)
  • VLM5030 (@ 3 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Road Fighter (set 2) Screenshots

Road Fighter (set 2) - Screen 1
Road Fighter (set 2) - Screen 2
Road Fighter (set 2) - Screen 3
Road Fighter (set 2) - Screen 4
Road Fighter (set 2) - Screen 5

Clones of Road Fighter (set 2)

Tips on Road Fighter (set 2)

* Do not miss the bonus car : As you proceed in the game, the difficulty level increases. You will make more misses and will lose fuel quickly. If you spot a bonus car, make sure to run into it, even if it requires you to slow down in the process.

* Get used to counter-steering : Driving without bumping into the enemy is extremely difficult. If you do bump into them, learn to stay calm and counter-steer!

* Secret bonuses : They are all hard to obtain, but they are worth the try! Keep on driving for a certain amount of time without bumping into the enemy -- Konamiman, a train, or an airplane will appear and give you bonus points.

* Run into bonus cars without missing any -- more bonus points.

* Make it to the goal without bumping into any enemy -- 10,000 bonus points.

Road Fighter (set 2) and M.A.M.E.

0.31 [Nicola Salmoria]

Bugs:
- roadf, roadf2: Road Fighter has no VLM5030 speech. MASH (ID 02879)

WIP:
- 0.147: Replaced SN76496 sound with SN76496_NEW.
- 0.140u2: Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.
- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver.
- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver.
- 0.130u3: Fabio Priuli removed Road Fighter COIN4 (neither used by the game nor present in service mode). Removed 3rd coin slot.
- 0.130u2: Tafoid verified dipswitches and added DIP locations for Road Fighter. Adjusted defaults to match the manual.
- 0.123u1: Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
- 0.122u5: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.
- 0.72u1: Changed aspect ratio to 3:4.
- 0.71: Changed aspect ratio to 4:3.
- 0.35b1: Howie Cohen added high score saving to Road Fighter.
- 0.34b7: Nicola Salmoria added clone Road Fighter (set 2). Changed parent description to 'Road Fighter (set 1)'.
- 0.34b1: Added color proms ($0, 20, 120).
- 0.33b7: Paul Swan added accurate colors to Road Fighter. Fixed gfx1 rom loading.
- 0.31: Nicola Salmoria added Road Fighter (Konami 1984).
- 14th October 1997: Dumped Road Fighter (set 1).

ARCADE RELEASE: Road Fighter (Konami) - 1984/Dec/07

LEVELS: 6

Other Emulators:
* CottAGE
* JEmu2

Romset: 137 kb / 16 files / 68.7 zip
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