Rip Cord
The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground.
You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.
You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.
Télécharger Rip Cord
Contents of the ROM :
Technical
CPU
- maincpu M6502 (@ 0 Mhz)
Chipset
- DISCRETE
Display
- Orientation Yoko
- Resolution 248 x 255
- Frequency 57 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler paddle
If you liked Rip Cord
You might Like:
Rip Cord and M.A.M.E.
0.34b3 [?]
Samples required
NOTE:
- The original ROM images for Rip Cord (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.
WIP:
- 0.141u3: hap improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all. Added 2x 'Unknown' dipswitch.
- 0.129: MooglyGuy added savestate support to Rip Cord.
- 0.94u2: Derrick Renaud fixed crash in Rip Cord and added sample support. Samples not currently recorded. Replaced DAC sound with Samples (splash, scream, chute and whistle.wav) and Discrete.
- 0.61: Acho A. Tang fixed Rip Cord.
- 12th May 2002: Acho A. Tang fixed Ripcord so it is now playable. Rewrote video driver, fixed gameplay, flipped control and tuned dipswitches. Thanks gregf for introducing these cool classics.
- 0.36b4: Changed VSync to 57Hz.
- 0.35b6: Changed palettesize from 6 to 2 colors.
- 0.34b3: Added Rip Cord (Exidy 1977).
PLAY INSTRUCTIONS:
- Push JUMP button.
- Pull D ring to open parachute.
- Jump until target is missed. Targets indicate score.
Romset: 7 kb / 13 files / 5.70 zip
Samples required
NOTE:
- The original ROM images for Rip Cord (c) 1979 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.
WIP:
- 0.141u3: hap improved interrupt handling: Circus generates them the same way as Ripcord (based on sprite-bg collision), Robot Bowl doesn't generate interrupts at all. Added 2x 'Unknown' dipswitch.
- 0.129: MooglyGuy added savestate support to Rip Cord.
- 0.94u2: Derrick Renaud fixed crash in Rip Cord and added sample support. Samples not currently recorded. Replaced DAC sound with Samples (splash, scream, chute and whistle.wav) and Discrete.
- 0.61: Acho A. Tang fixed Rip Cord.
- 12th May 2002: Acho A. Tang fixed Ripcord so it is now playable. Rewrote video driver, fixed gameplay, flipped control and tuned dipswitches. Thanks gregf for introducing these cool classics.
- 0.36b4: Changed VSync to 57Hz.
- 0.35b6: Changed palettesize from 6 to 2 colors.
- 0.34b3: Added Rip Cord (Exidy 1977).
PLAY INSTRUCTIONS:
- Push JUMP button.
- Pull D ring to open parachute.
- Jump until target is missed. Targets indicate score.
Romset: 7 kb / 13 files / 5.70 zip