Rampart (Joystick)
Rampart is a superb arcade puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires.
Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.
Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.
Télécharger Rampart (Joystick)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 7 Mhz)
Chipset
- OKI6295 (@ 1 Mhz)
- YM2413 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 59.922743 Hz
Controlers
- Number of players 3
- Number of buttons 4
- Kind of controler joy (8 ways)
Clones of Rampart (Joystick)
If you liked Rampart (Joystick)
You might Like:
- Cadash (World)
- Cavelon
- Dark Seal (World revision 3)
- Dragon Buster
- Dragon's Lair (US Rev. F2)
- Dungeons & Dragons: Shadow over Mystara (Euro 960619)
- Dungeons & Dragons: Tower of Doom (Euro 940412)
- Exvania (World)
- Ghosts'n Goblins (World? set 1)
- Ghouls'n Ghosts (Mega-Tech)
- Hunchback (set 1)
- Knightmare (prototype)
- Knights of Valour - The Seven Spirits
- Knights of the Round (World 911127)
- Light Bringer (Ver 2.2O 1994/04/08)
- The Crystal of Kings
- The King of Dragons (World 910805)
- The Tower of Druaga (New Ver.)
- Vs. Castlevania
- Warlords
- Wizard Fire (Over Sea v2.1)
Tips on Rampart (Joystick)
* The peons that attack you after unloading from the ships cannot fire diagonally.
Rampart (Joystick) and M.A.M.E.
0.35b13 [Aaron Giles]
Bugs:
- Sound FX / Sound Items come at the wrong times occasionally. Misc (ID 00962)
WIP:
- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Rampart.
- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.
- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.
- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.
- 0.133u1: Renamed (ramprt2p) to (rampart2p).
- 0.123u6: Aaron Giles fixed video\atarimo render-based drivers crash when loading an autosave save state.
- 0.122u4: Cleaned up Rampart driver [Aaron Giles]: Simplified rendering code. Full memory map. Added save state support. Added button 3 and 4.
- 0.117u2: Added plds ($0, 200, 400, 600, 800, a00 - gal16v8-136082) to Rampart. Fixed rom names.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarigen module.
- 0.85: Aaron Giles hooked up player 3 trackball in Rampart.
- 0.71u2: Changed description to 'Rampart (Trackball)' and clone '(2-player Joystick)' to '(Joystick)' and '(Japan, 2-player Joystick)' to '(Japan, Joystick)'.
- 18th September 2002: Aaron Giles fixed the remaining issues with the Rampart slapstic behaviour.
- 12th June 2002: smf fixed the sounds in Rampart.
- 0.58: Fixed missing graphic layers in Rampart and clones.
- 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Rampart works to the end.
- 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good.
- 0.36RC1: Aaron Giles added clone Rampart (Japan, 2-player Joystick). Changed 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz.
- 0.36b1: Changed YM-2413 clock speed to 3579580 Hz.
- 0.35RC2: Ernesto Corvi improved the slapstic emulation in Rampart, but still not 100%.
- 0.35b13: Aaron Giles added Rampart (3-player Trackball) (Atari 1990) and clone (2-player Joystick).
- 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz
Romset: 1542 kb / 14 files / 863.9 zip
Bugs:
- Sound FX / Sound Items come at the wrong times occasionally. Misc (ID 00962)
WIP:
- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Rampart.
- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.
- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.
- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.
- 0.133u1: Renamed (ramprt2p) to (rampart2p).
- 0.123u6: Aaron Giles fixed video\atarimo render-based drivers crash when loading an autosave save state.
- 0.122u4: Cleaned up Rampart driver [Aaron Giles]: Simplified rendering code. Full memory map. Added save state support. Added button 3 and 4.
- 0.117u2: Added plds ($0, 200, 400, 600, 800, a00 - gal16v8-136082) to Rampart. Fixed rom names.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarigen module.
- 0.85: Aaron Giles hooked up player 3 trackball in Rampart.
- 0.71u2: Changed description to 'Rampart (Trackball)' and clone '(2-player Joystick)' to '(Joystick)' and '(Japan, 2-player Joystick)' to '(Japan, Joystick)'.
- 18th September 2002: Aaron Giles fixed the remaining issues with the Rampart slapstic behaviour.
- 12th June 2002: smf fixed the sounds in Rampart.
- 0.58: Fixed missing graphic layers in Rampart and clones.
- 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Rampart works to the end.
- 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good.
- 0.36RC1: Aaron Giles added clone Rampart (Japan, 2-player Joystick). Changed 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz.
- 0.36b1: Changed YM-2413 clock speed to 3579580 Hz.
- 0.35RC2: Ernesto Corvi improved the slapstic emulation in Rampart, but still not 100%.
- 0.35b13: Aaron Giles added Rampart (3-player Trackball) (Atari 1990) and clone (2-player Joystick).
- 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz
Romset: 1542 kb / 14 files / 863.9 zip