B.C. Story (set 1)

Arcade 1997 SemiCom Mini-Games
An Olympic type game set in the Stone Age.
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B.C. Story (set 1)

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Technical

CPU
  • maincpu 68000 (@ 15 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

B.C. Story (set 1) Screenshots

B.C. Story (set 1) - Screen 1
B.C. Story (set 1) - Screen 2
B.C. Story (set 1) - Screen 3
B.C. Story (set 1) - Screen 4
B.C. Story (set 1) - Screen 5

Clones of B.C. Story (set 1)

If you liked B.C. Story (set 1)

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B.C. Story (set 1) and M.A.M.E.

0.77u1 [?]

WIP:
- 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Changed 'Unknown' to 'Unused' dipswitches.
- 0.102u3: Fixed YM2151 volume.
- 0.101u1: Sonikos balanced the sound in B.C. Story.
- 0.88u1: David Haywood fixed BC Story - Game now playable. Changed parent and clone descriptions to 'B.C. Story'. Fixed cpu1/gfx1/2 roms addresses. Added dipswitches 'Free Play', 'Event Free', 'Control Type' and 'Test Mode'.
- 0.88: David Haywood added clone BC Story (set 2). Changed parent description to 'BC Story (set 1)'. Added user1 rom (87C52 MCU protdata.bin).
- 15th October 2004: Guru - Received BC Story (Semicom 1997). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum.
- 0.78u3: Added dipswitches 'Coinage', 'Stage Skip', 'Demo Sounds' and 8x 'Unknown'.
- 0.77u1: Added BC Story (SemiCom 1997). Protection (missing 0x200 bytes of program code).

Other Emulators:
* FB Alpha

Romset: 6977 kb / 17 files / 1.73 zip
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