ParaParaParadise
Forget everything you have seen in "Dance Dance Revolution" or "beatmania"!!! ParaParaParadise breaks all boundaries in dancing/rhythm games by putting the player square in the middle of an infrared cage and letting him/her loose on a variety of dancing tunes. Select a song, then go wild trying to break each beam in time to the music. Succeed, and you can continue; fail, and you will have to step down.
Technical
CPU
- maincpu PowerPC 403GCX (@ 66 Mhz)
Chipset
- CD/DA
- CD/DA
- YMZ280B (@ 16 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 10
Clones of ParaParaParadise
Tips on ParaParaParadise
* Expert mode : Go all the way to the right when choosing difficulty (Hard), and hold the Right selection button down for two seconds until it moves past Hard to Expert.
* Secret Menu : When choosing a song, hold down the Left selection button and the Right selection button for two seconds. A secret menu will pop up. There are five items, each of them a simple On/Off button that is toggled by hitting the Start button :
1. Hi-Speed - Doubles the speed of the rising arrows, similar to 'Fast' in "Dance Dance Revolution Solo Mix".
2. Mirror - flips the left and right sides (left/up-left, and right/up-right), just like "beatmania", "beatmania IIDX", and "Dance Dance Revolution".
3. Random - Like 'Shuffle' mode in "Dance Dance Revolution" (random arrows). It makes things more difficult! Song parts that have sweeping motions do not seem to be affected by this, though. Also, you cannot have both Shuffle and Mirror on at the same time.
4. Hidden - Same as "Dance Dance Revolution", where the arrows disappear partway up the screen.
5. Sudden - Same as "Dance Dance Revolution" (arrows appear partway up the screen). There's no smooth fade-in of the arrows, though -- they just appear/disappear as they pass the middle of the screen.
* Secret Menu : When choosing a song, hold down the Left selection button and the Right selection button for two seconds. A secret menu will pop up. There are five items, each of them a simple On/Off button that is toggled by hitting the Start button :
1. Hi-Speed - Doubles the speed of the rising arrows, similar to 'Fast' in "Dance Dance Revolution Solo Mix".
2. Mirror - flips the left and right sides (left/up-left, and right/up-right), just like "beatmania", "beatmania IIDX", and "Dance Dance Revolution".
3. Random - Like 'Shuffle' mode in "Dance Dance Revolution" (random arrows). It makes things more difficult! Song parts that have sweeping motions do not seem to be affected by this, though. Also, you cannot have both Shuffle and Mirror on at the same time.
4. Hidden - Same as "Dance Dance Revolution", where the arrows disappear partway up the screen.
5. Sudden - Same as "Dance Dance Revolution" (arrows appear partway up the screen). There's no smooth fade-in of the arrows, though -- they just appear/disappear as they pass the middle of the screen.
ParaParaParadise and M.A.M.E.
0.110u5 [Ville Linde]
CD-ROM required
WIP:
- 0.147u3: PKGINKO and R. Belmont added clone 'ParaParaParadise 1st Mix Plus'. All PPP-type games now can be initialized and booted. Adding info on the gfx h/w so it doesn't get lost. Quick fix for clone 'ParaParaParadise 1st Mix Plus' static YMZ280B sound. Temporary hack to switch display lists correctly for the ParaParaParadise games [R. Belmont].
- 15th November 2012: R. Belmont - PKGINGO submitted a dump for Konami's ParaParaParadise 1st Mix Plus, and better yet included some hints on how to get the game to start up and play. Hopefully his hints can point us in the right direction of getting the driver to be playable. In the meantime, here's a few screens.
- 0.119u1: Replaced user1 BIOS rom with GQ977 BIOS.
- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM.
- 0.110u5: Ville Linde added ParaParaParadise (Konami 2000).
- 3rd February 2006: Ville Linde - With the progress made with Keyboardmania 3rd Mix, I was able to get Para Para Paradise somewhat working. It still dies before getting ingame though.
- 25th April 2005: Ville Linde - I've been working on a Konami FireBeat driver for a while now. The hardware is a relatively simple set of stuff. There's currently only one game, Para Para Paradise, dumped. Currently it passes most of its bootup tests (except the RTC/backup RAM test). The test menu is also accessible, but cannot be operated since I haven't found the input ports yet.
Romset: 513 kb / 2 files / 43.0 zip
CD-ROM: 312.4 MB (Compressed: 243.5)
CD-ROM required
WIP:
- 0.147u3: PKGINKO and R. Belmont added clone 'ParaParaParadise 1st Mix Plus'. All PPP-type games now can be initialized and booted. Adding info on the gfx h/w so it doesn't get lost. Quick fix for clone 'ParaParaParadise 1st Mix Plus' static YMZ280B sound. Temporary hack to switch display lists correctly for the ParaParaParadise games [R. Belmont].
- 15th November 2012: R. Belmont - PKGINGO submitted a dump for Konami's ParaParaParadise 1st Mix Plus, and better yet included some hints on how to get the game to start up and play. Hopefully his hints can point us in the right direction of getting the driver to be playable. In the meantime, here's a few screens.
- 0.119u1: Replaced user1 BIOS rom with GQ977 BIOS.
- 9th March 2007: Ville Linde - Following the recent influx of Konami's System 573 games, a bunch of Firebeat dumps have surfaced. More specifically Keyboardmania, Keyboardmania 2nd mix, ParaParaDancing, Pop'n Music 7 and ParaParaParadise v1.1. Pop'n Music 7 is not working at all right now, because it has an extra sound board with a currently undumped program ROM.
- 0.110u5: Ville Linde added ParaParaParadise (Konami 2000).
- 3rd February 2006: Ville Linde - With the progress made with Keyboardmania 3rd Mix, I was able to get Para Para Paradise somewhat working. It still dies before getting ingame though.
- 25th April 2005: Ville Linde - I've been working on a Konami FireBeat driver for a while now. The hardware is a relatively simple set of stuff. There's currently only one game, Para Para Paradise, dumped. Currently it passes most of its bootup tests (except the RTC/backup RAM test). The test menu is also accessible, but cannot be operated since I haven't found the input ports yet.
Romset: 513 kb / 2 files / 43.0 zip
CD-ROM: 312.4 MB (Compressed: 243.5)