P.O.W. - Prisoners of War (US version 1)
After breaking free from your cell in the POW camp, you must fight your way through the entire enemy army using your fists and whatever weapons you can find on dead soldiers.
Télécharger P.O.W. - Prisoners of War (US version 1)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 9 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM3812 (@ 4 Mhz)
- uPD7759 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.185606 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of P.O.W. - Prisoners of War (US version 1)
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P.O.W. - Prisoners of War (US version 1) and M.A.M.E.
0.34b8 [Bryan McPhail]
WIP:
- 0.126u1: Nicola Salmoria fixed large pillar, which pops up too late at 3/4 of the 1st level. Fixed gfx2 rom loading. Changed 68000 CPU1 clock speed to 9MHz and VSync to 59.185606 Hz.
- 0.125: Changed description to 'P.O.W. - Prisoners of War (US version 1)'. Fixed rom names.
- 0.106u13: MASH added pld ($0 - pal20l10.a6) to P.O.W. and clone.
- 0.65: Acho A. Tang fixed sprite priority problems in P.O.W. and some issues with uPD7759 (TMNT, 88 Games, P.O.W.). Also fixed a messed up Japanese message in clone Datsugoku - Prisoners of War (Japan).
- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games.
- 1st February 2003: Acho A. Tang fixed some glitches in P.O.W.
- 17th November 1999: Bryan McPhail fixed a palette bug in POW.
- 0.35RC2: Changed description of clone 'P.O.W. - Prisoners of War (Japan)' to 'Datsugoku - Prisoners of War (Japan)'.
- 0.35b13: Changed parent and clone descriptions to 'P.O.W. - Prisoners of War'.
- 0.35b2: Bryan McPhail fixed the title screen in P.O.W. Replaced ADPCM sound with uPD7759.
- 0.34RC2: Changed YM3812 clock speed to 4MHz.
- 0.34b8: Bryan McPhail added P.O.W. (US) (SNK 1988) and clone (Japan). Known issues: Wrong ADPCM samples are sometimes played. Priority is sometimes wrong, eg, end of first level - player goes behind. Ladder instead of in front. Title screen is wrong (view bottom layer with TRANSPARENCY_NONE to see). Japanese text is wrong (I can't find bank select). A bit slow.
LEVELS: 4
Other Emulators:
* FB Alpha
Romset: 2497 kb / 23 files / 763.5 zip
WIP:
- 0.126u1: Nicola Salmoria fixed large pillar, which pops up too late at 3/4 of the 1st level. Fixed gfx2 rom loading. Changed 68000 CPU1 clock speed to 9MHz and VSync to 59.185606 Hz.
- 0.125: Changed description to 'P.O.W. - Prisoners of War (US version 1)'. Fixed rom names.
- 0.106u13: MASH added pld ($0 - pal20l10.a6) to P.O.W. and clone.
- 0.65: Acho A. Tang fixed sprite priority problems in P.O.W. and some issues with uPD7759 (TMNT, 88 Games, P.O.W.). Also fixed a messed up Japanese message in clone Datsugoku - Prisoners of War (Japan).
- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games.
- 1st February 2003: Acho A. Tang fixed some glitches in P.O.W.
- 17th November 1999: Bryan McPhail fixed a palette bug in POW.
- 0.35RC2: Changed description of clone 'P.O.W. - Prisoners of War (Japan)' to 'Datsugoku - Prisoners of War (Japan)'.
- 0.35b13: Changed parent and clone descriptions to 'P.O.W. - Prisoners of War'.
- 0.35b2: Bryan McPhail fixed the title screen in P.O.W. Replaced ADPCM sound with uPD7759.
- 0.34RC2: Changed YM3812 clock speed to 4MHz.
- 0.34b8: Bryan McPhail added P.O.W. (US) (SNK 1988) and clone (Japan). Known issues: Wrong ADPCM samples are sometimes played. Priority is sometimes wrong, eg, end of first level - player goes behind. Ladder instead of in front. Title screen is wrong (view bottom layer with TRANSPARENCY_NONE to see). Japanese text is wrong (I can't find bank select). A bit slow.
LEVELS: 4
Other Emulators:
* FB Alpha
Romset: 2497 kb / 23 files / 763.5 zip