Pop'n Music 2 (ver JA-A)
"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.
Télécharger Pop'n Music 2 (ver JA-A)
Contents of the ROM :
Technical
CPU
- maincpu 68EC020 (@ 8 Mhz)
Chipset
- K054539 (@ 0 Mhz)
- K054539 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 58 Hz
Controlers
- Number of players 1
- Number of buttons 9
Tips on Pop'n Music 2 (ver JA-A)
* Character Change : Press white, yellow or green button on mode selection screen.
* Optional Mode : After inserting a credit, hold the following buttons then press start button
1) Random mode : 1 + 3 + 7 + 9
2) Hidden mode : 2 + 4 + 6 + 8
3) Mirror mode : 3 + 4 + 6 + 7
4) Mirror Hidden mode : 2 + 3 + 7 + 8
5) Random Hidden mode : 1 + 2 + 8 + 9
6) Phrase Random : 1 + 4 + 6 +9
* Secret Music : If the following condition is met while playing or the following code is input after a credit is inserted a credit, secret music appears as 3rd song
- J-R&B
1) Select "Neo-acho" in 1st stage and get Great over 80%
2) Get Great over 85% in 2nd stage
Code : 2, 4, 2, 4, 2, 4, 2, 4, 6
- Lounge
In 1st or 2nd stage, make up the number of 1st digit of the count of judgement for Great, Good and Bad with 3, 5 or 7.
Code : 8, 6, 6, 3, 9, 6, 4, 1, hold 2 then press 5
* All Music Play Mode : Power-on with DIP 3-3 as ON. But 'J-R&B' and 'Lounge' are unselectable.
* Optional Mode : After inserting a credit, hold the following buttons then press start button
1) Random mode : 1 + 3 + 7 + 9
2) Hidden mode : 2 + 4 + 6 + 8
3) Mirror mode : 3 + 4 + 6 + 7
4) Mirror Hidden mode : 2 + 3 + 7 + 8
5) Random Hidden mode : 1 + 2 + 8 + 9
6) Phrase Random : 1 + 4 + 6 +9
* Secret Music : If the following condition is met while playing or the following code is input after a credit is inserted a credit, secret music appears as 3rd song
- J-R&B
1) Select "Neo-acho" in 1st stage and get Great over 80%
2) Get Great over 85% in 2nd stage
Code : 2, 4, 2, 4, 2, 4, 2, 4, 6
- Lounge
In 1st or 2nd stage, make up the number of 1st digit of the count of judgement for Great, Good and Bad with 3, 5 or 7.
Code : 8, 6, 6, 3, 9, 6, 4, 1, hold 2 then press 5
* All Music Play Mode : Power-on with DIP 3-3 as ON. But 'J-R&B' and 'Lounge' are unselectable.
Pop'n Music 2 (ver JA-A) and M.A.M.E.
0.133u2 [Guru]
0.113u2 [?]
HardDisk required
WIP:
- 0.133u5: hap fixed harddisk image for Pop'n Music 2 (CHD version is V3).
- 15th August 2009: Guru - Dumping a couple of djmain HDDs (Pop n' Music 2 ROMs and HDD, thanks to a member of Team Japump for sending them out).
- 0.133u2: Guru re-added Pop'n Music 2 (ver JA-A) (Konami 1998).
- 6th August 2009: R. Belmont - Guru dumped Konami's Pop n' Music 2 which runs on the DJ-Main hardware, so finally we have a game in that series playable in MAME. MAMEdev and the Dumping Union interpret hoarding as damage and route around it.
- 0.114: This game was removed from MAME.
- 0.113u2: Added Pop'n Music 2 (ver JA-A) (Konami 1998).
Romset: 5120 kb / 10 files / 1.43 zip
Harddisk: 4.01 GB (CYLS: 524, HEADS: 255, SECS: 63 - Compressed: 465.5)
0.113u2 [?]
HardDisk required
WIP:
- 0.133u5: hap fixed harddisk image for Pop'n Music 2 (CHD version is V3).
- 15th August 2009: Guru - Dumping a couple of djmain HDDs (Pop n' Music 2 ROMs and HDD, thanks to a member of Team Japump for sending them out).
- 0.133u2: Guru re-added Pop'n Music 2 (ver JA-A) (Konami 1998).
- 6th August 2009: R. Belmont - Guru dumped Konami's Pop n' Music 2 which runs on the DJ-Main hardware, so finally we have a game in that series playable in MAME. MAMEdev and the Dumping Union interpret hoarding as damage and route around it.
- 0.114: This game was removed from MAME.
- 0.113u2: Added Pop'n Music 2 (ver JA-A) (Konami 1998).
Romset: 5120 kb / 10 files / 1.43 zip
Harddisk: 4.01 GB (CYLS: 524, HEADS: 255, SECS: 63 - Compressed: 465.5)