Pitfall II (315-5093, Flicky Conversion)
You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.
Télécharger Pitfall II (315-5093, Flicky Conversion)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 20 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- SN76489A (@ 2 Mhz)
- SN76489A (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60.096154 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Pitfall II (315-5093, Flicky Conversion)
If you liked Pitfall II (315-5093, Flicky Conversion)
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- Solomon's Key (US)
- Spelunker
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- Tutankham
Tips on Pitfall II (315-5093, Flicky Conversion)
Each level has a hidden gold treasure. Here's how to get them.
Level 1: in each of the 4 screens where stuff falls from the trees, wait a few seconds and a bag of $ will fall too. If you collect those 4 bags, a gold statue of Harry (worth one extra life) appears at the level end, under the rock statue that spits fireballs.
Level 2: if you get an ice crystal when the timer is exactly at 3:00, all the bats become golden for 15 seconds and can be collected safely for 1,000 points each. This can be done multiple times.
Level 3: if you get all the gold bars of the stage (10 stacks), a gold cup worth 100,000 points appears at the level end. Jump over the key to reach it.
Level 4: if you got every gold treasure in the previous levels, a gold clock appears in a set point halfway the stage. It's the most precious treasure, as it gives 1,000,000 points, one extra life and 5 additional minutes.
Level 1: in each of the 4 screens where stuff falls from the trees, wait a few seconds and a bag of $ will fall too. If you collect those 4 bags, a gold statue of Harry (worth one extra life) appears at the level end, under the rock statue that spits fireballs.
Level 2: if you get an ice crystal when the timer is exactly at 3:00, all the bats become golden for 15 seconds and can be collected safely for 1,000 points each. This can be done multiple times.
Level 3: if you get all the gold bars of the stage (10 stacks), a gold cup worth 100,000 points appears at the level end. Jump over the key to reach it.
Level 4: if you got every gold treasure in the previous levels, a gold clock appears in a set point halfway the stage. It's the most precious treasure, as it gives 1,000,000 points, one extra life and 5 additional minutes.
Pitfall II (315-5093, Flicky Conversion) and M.A.M.E.
0.34b3 [Nicola Salmoria]
0.31 [Jarek Parchanski]
WIP:
- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed once you lose your last life, any object not in the background shows up on the high score and continue screens. The Pitfall 2 title is missing; more work to be done. Renamed (pitfalla) to (pitfall2a) and (pitfallu) to (pitfall2u).
- 0.123u6: Corrado Tomaselli added clone Pitfall II (315-5093, Flicky Conversion).
- 17th March 2008: Corrado Tomaselli dumped Pitfall II (315-5093, Flicky Conversion).
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.113u3: Changed description to 'Pitfall II (315-5093)'.
- 0.68: Changed description to 'Pitfall II' ad clone to 'Pitfall II (not encrypted)'.
- 0.67: Changed description to 'Pitfall II - The Lost Caverns' and clone to 'Pitfall II - The Lost Caverns (not encrypted)'.
- 0.58: Added 'Unused SW 0-7' dipswitch.
- 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz, Z80 CPU2 to 4MHz and palettesize from 2048 to 1536 colors. Added user1 prom ($0 - timing?).
- 0.34b3: Nicola Salmoria added Pitfall II (encrypted version). The not encrypted version allows you to select the starting stage using the dipswitches. Renamed (pitfall2) to (pitfallu).
- 0.33b4: Nicola Salmoria added accurate colors to Pitfall II.
- 0.31: Jarek Parchanski added Pitfall II (Sega 1985).
- 13th July 1997: Malcor dumped Pitfall II (not encrypted) by SEGA.
LEVELS: 4
Other Emulators:
* FB Alpha
Romset: 137 kb / 13 files / 61.2 zip
0.31 [Jarek Parchanski]
WIP:
- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed once you lose your last life, any object not in the background shows up on the high score and continue screens. The Pitfall 2 title is missing; more work to be done. Renamed (pitfalla) to (pitfall2a) and (pitfallu) to (pitfall2u).
- 0.123u6: Corrado Tomaselli added clone Pitfall II (315-5093, Flicky Conversion).
- 17th March 2008: Corrado Tomaselli dumped Pitfall II (315-5093, Flicky Conversion).
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.113u3: Changed description to 'Pitfall II (315-5093)'.
- 0.68: Changed description to 'Pitfall II' ad clone to 'Pitfall II (not encrypted)'.
- 0.67: Changed description to 'Pitfall II - The Lost Caverns' and clone to 'Pitfall II - The Lost Caverns (not encrypted)'.
- 0.58: Added 'Unused SW 0-7' dipswitch.
- 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz, Z80 CPU2 to 4MHz and palettesize from 2048 to 1536 colors. Added user1 prom ($0 - timing?).
- 0.34b3: Nicola Salmoria added Pitfall II (encrypted version). The not encrypted version allows you to select the starting stage using the dipswitches. Renamed (pitfall2) to (pitfallu).
- 0.33b4: Nicola Salmoria added accurate colors to Pitfall II.
- 0.31: Jarek Parchanski added Pitfall II (Sega 1985).
- 13th July 1997: Malcor dumped Pitfall II (not encrypted) by SEGA.
LEVELS: 4
Other Emulators:
* FB Alpha
Romset: 137 kb / 13 files / 61.2 zip