Pocket Gal (Japan)
Bootleg version, by Yada East, of the original Data East.
Télécharger Pocket Gal (Japan)
Contents of the ROM :
Technical
CPU
- maincpu M6502 (@ 2 Mhz)
- audiocpu M6502 (@ 1 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM3812 (@ 3 Mhz)
- MSM5205 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Pocket Gal (Japan)
If you liked Pocket Gal (Japan)
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Pocket Gal (Japan) and M.A.M.E.
0.35b1 [Bryan McPhail]
WIP:
- 0.143u3: Brian Troha added DIP locations to Pocket Gal and clones.
- 0.142: David Haywood converted Pocket Gal to use the common DECO video routines. Converted DECO BAC06 tilemap to be a device, reducing code duplication.
- 0.133u1: Renamed (pcktgl2j) to (pcktgal2j).
- 0.131u1: Angelo Salese merged memory maps in Pocket Gal.
- 0.108u4: Patrik Styrnell added clone Pocket Gal 2 (Japanese). Changed description of clones 'Pocket Gal 2 (World?)' to 'Pocket Gal 2 (English)' and 'Super Pool III (World?)' to 'Super Pool III (English)'. Fixed rom names.
- 0.37b2: Changed M6502 CPU2 and YM2203 to clock speed to 1.5MHz.
- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers.
- 0.35b9: Changed description to 'Pocket Gal (Japan)' and clones 'Pocket Gal 2' to 'Pocket Gal 2 (World?)' and 'Super Pool III' to 'Super Pool III (World?)'.
- 0.35b6: Bryan McPhail added clones Pocket Gal 2, Super Pool III and Super Pool III (I-Vics).
- 12th March 1999: Bryan McPhail added several Pocket Gal clones.
- 0.35b1: Bryan McPhail added Pocket Gal (Data East 1987) and clone (bootleg). Nicola Salmoria added a horrible dirty hack to allow opcode encryption on CPUs other than the main one. It's really ugly and needs a rewrite, but it's enough to get sound in Pocket Gal and The Real Ghostbusters. Known issues: Most dipswitches are unknown. There is a weird problem - sometimes the sprites don't appear and the game freezes on the attract mode. BUT, sometimes it works fine and sometimes it doesn't. Random resets also. Nicola Salmoria added partial sound in The Real Ghostbusters. The YM203 doesn't seem to work correctly.
LEVELS: 4
Romset: 321 kb / 7 files / 100.0 zip
WIP:
- 0.143u3: Brian Troha added DIP locations to Pocket Gal and clones.
- 0.142: David Haywood converted Pocket Gal to use the common DECO video routines. Converted DECO BAC06 tilemap to be a device, reducing code duplication.
- 0.133u1: Renamed (pcktgl2j) to (pcktgal2j).
- 0.131u1: Angelo Salese merged memory maps in Pocket Gal.
- 0.108u4: Patrik Styrnell added clone Pocket Gal 2 (Japanese). Changed description of clones 'Pocket Gal 2 (World?)' to 'Pocket Gal 2 (English)' and 'Super Pool III (World?)' to 'Super Pool III (English)'. Fixed rom names.
- 0.37b2: Changed M6502 CPU2 and YM2203 to clock speed to 1.5MHz.
- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers.
- 0.35b9: Changed description to 'Pocket Gal (Japan)' and clones 'Pocket Gal 2' to 'Pocket Gal 2 (World?)' and 'Super Pool III' to 'Super Pool III (World?)'.
- 0.35b6: Bryan McPhail added clones Pocket Gal 2, Super Pool III and Super Pool III (I-Vics).
- 12th March 1999: Bryan McPhail added several Pocket Gal clones.
- 0.35b1: Bryan McPhail added Pocket Gal (Data East 1987) and clone (bootleg). Nicola Salmoria added a horrible dirty hack to allow opcode encryption on CPUs other than the main one. It's really ugly and needs a rewrite, but it's enough to get sound in Pocket Gal and The Real Ghostbusters. Known issues: Most dipswitches are unknown. There is a weird problem - sometimes the sprites don't appear and the game freezes on the attract mode. BUT, sometimes it works fine and sometimes it doesn't. Random resets also. Nicola Salmoria added partial sound in The Real Ghostbusters. The YM203 doesn't seem to work correctly.
LEVELS: 4
Romset: 321 kb / 7 files / 100.0 zip