Puzzle Bobble 3 (Ver 2.1J 1996/09/27)

Arcade 1996 Taito Corporation Puzzle Toss
Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.
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Puzzle Bobble 3 (Ver 2.1J 1996/09/27)

Partager Puzzle Bobble 3 (Ver 2.1J 1996/09/27)

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Technical

CPU
  • maincpu 68EC020 (@ 16 Mhz)
  • audiocpu 68000 (@ 15 Mhz)
Chipset
  • ES5505 (@ 15 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 232
  • Frequency 58.97 Hz
Controlers
  • Number of players 4
  • Number of buttons 4
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)

Puzzle Bobble 3 (Ver 2.1J 1996/09/27) Screenshots

Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - Screen 1
Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - Screen 2
Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - Screen 3
Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - Screen 4
Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - Screen 5

Clones of Puzzle Bobble 3 (Ver 2.1J 1996/09/27)

Tips on Puzzle Bobble 3 (Ver 2.1J 1996/09/27)

* Alternative Game-play : press Shoot, Left, Right, Shoot on the title-screen before inserting coins. If done correctly, a small character will appear. On the next play, you will play on a different stage layout.

Puzzle Bobble 3 (Ver 2.1J 1996/09/27) and M.A.M.E.

0.37b11 [Bryan McPhail]

Artwork available

WIP:
- 0.133u1: Renamed (pbobbl3u) to (pbobble3u) and (pbobbl3j) to (pbobble3j).
- 0.105u1: Changed description to 'Puzzle Bobble 3 (Ver 2.1O 1996/09/27)' and clones '(US)' to 'Puzzle Bobble 3 (Ver 2.1A 1996/09/27)' and '(Japan)' to 'Puzzle Bobble 3 (Ver 2.1J 1996/09/27)'.
- 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working. The VRAM layer in Puzzle Bobble 3 is used for alpha blending to darken parts of the background.
- 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat.
- 3rd September 2001: Aaron Giles fixed the wrong voice samples being played in Puzzle Bobble 3.
- 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3.
- 0.37b11: Bryan McPhail added Puzzle Bobble 3 (World) and clones (US) and (Japan). Known issues: Playfields are 1 off in the x-axis.
- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.
- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.

LEVELS: 30 (puzzle mode) and 10 (vs. mode)

Other Emulators:
* Raine

Romset: 13824 kb / 14 files / 6.25 zip
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