Gyakuten!! Puzzle Bancho (Japan)
Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over.
Télécharger Gyakuten!! Puzzle Bancho (Japan)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 16 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- YM3812 (@ 4 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler joy (8 ways)
Gyakuten!! Puzzle Bancho (Japan) and M.A.M.E.
0.37b14 [Luca Elia]
Bugs:
- Problems of the music and sounds. Ashuime (ID 00471)
WIP:
- 0.143u3: Brian Troha added notes about the difference of dipswitch settings as reported by Service Mode. Corrected a couple of dipswitches and added DIP locations to Gyakuten!! Puzzle Bancho.
- 0.142u6: Tafoid fixed missing graphics layer in the FuukiFG2 driver.
- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG2 driver.
- 0.131u1: MooglyGuy merged memory maps in the FuukiFG2 driver.
- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers.
- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Fixed gfx2/3 rom loading and palettesize to 8192 colors.
- 0.54: Fixed missing top layer graphics in Puzzle Bancho.
- 0.37b15: Added missing gfx4 rom and changed palettesize to 4096 colors.
- 0.37b14: Luca Elia added Gyakuten!! Puzzle Bancho (Japan) (Fuuki 1996). TODO: Raster effects (level 5 interrupt is used for that). They involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). The scroll values are generally wrong when flip screen is on.
- 5th April 2001: Luca Elia sent in a driver for Gyakuten!! Puzzle Bancho.
LEVELS: 8
Romset: 11648 kb / 9 files / 2.00 zip
Bugs:
- Problems of the music and sounds. Ashuime (ID 00471)
WIP:
- 0.143u3: Brian Troha added notes about the difference of dipswitch settings as reported by Service Mode. Corrected a couple of dipswitches and added DIP locations to Gyakuten!! Puzzle Bancho.
- 0.142u6: Tafoid fixed missing graphics layer in the FuukiFG2 driver.
- 0.135u2: Fabio Priuli added driver data and save state support to FuukiFG2 driver.
- 0.131u1: MooglyGuy merged memory maps in the FuukiFG2 driver.
- 0.128u1: Phil Bennett fixed recently regressed raster interrupt issues in fuukifg* drivers.
- 0.72u2: Couple of improvements to the Fuuki games (Priority, BG Colours) [Paul Priest]. Fixed gfx2/3 rom loading and palettesize to 8192 colors.
- 0.54: Fixed missing top layer graphics in Puzzle Bancho.
- 0.37b15: Added missing gfx4 rom and changed palettesize to 4096 colors.
- 0.37b14: Luca Elia added Gyakuten!! Puzzle Bancho (Japan) (Fuuki 1996). TODO: Raster effects (level 5 interrupt is used for that). They involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). The scroll values are generally wrong when flip screen is on.
- 5th April 2001: Luca Elia sent in a driver for Gyakuten!! Puzzle Bancho.
LEVELS: 8
Romset: 11648 kb / 9 files / 2.00 zip