Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)
In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...
Télécharger Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 16 Mhz)
- audiocpu Z80 (@ 8 Mhz)
Chipset
- Q-Sound (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.629403 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler joy (8 ways)
Clones of Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)
If you liked Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)
You might Like:
- Blast Off (Japan)
- Blazing Lazers
- Catacomb
- Explosive Breaker
- Fever SOS (International, Ver. 98/09/25)
- Final Star Force (US)
- Galmedes (Japan)
- Gekirindan (Ver 2.3O 1995/09/21)
- GunNail (28th May. 1992)
- Gunlock (Ver 2.3O 1994/01/20)
- Lethal Thunder (World)
- Mission 660 (US)
- Nebulas Ray (World, NR2)
- Nova 2001 (Japan)
- Omega Fighter
- Pollux (set 1)
- Rafflesia (315-5162)
- S.R.D. Mission
- Star Force
- Star Jacker (Sega)
- Strike Gunner S.T.G
- Super-X (NTC)
- The Next Space
- Vega
- Vimana (World, set 1)
- Viper Phase 1 (World, New Version)
- Zodiack
Tips on Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)
* Mars Matrix weapons :
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.
* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.
* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.
Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg) and M.A.M.E.
0.65 [Razoola, willpower, Mito]
0.37b15 [?]
Artwork available
Bugs:
- [possible] Sound effects are only emitted from the left channel. LastNinja2 (ID 02209)
WIP:
- 0.146: Barry Harris fixed mapping for clone (USA 000412 Phoenix Edition) (bootleg) to allow in-game region switch to work and renamed to a US set due to rom labels. Changed description of clone '(Japan 000412 Phoenix Edition) (bootleg)' to 'Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)'.
- 0.129u4: Added clone Mars Matrix: Hyper Solid Shooting (Japan 000412 Phoenix Edition) (bootleg).
- 0.123u1: Removed button 2.
- 0.65: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Capcom 2000) and clone (Japan 000412).
- 28th January 2003: Razoola - Released XORs 104 and 105 for Mars Matrix: Hyper Solid Shooting (USA 000412) and (Japan 000412) donated by willpower and Mito.
- 0.59: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Testdriver).
- 0.37b15: Added Mars Matrix: Hyper Solid Shooting (Japan 000412) (Testdriver).
LEVELS: 6
Other Emulators:
* FB Alpha
* Kawaks
* Nebula
* Raine
Romset: 42624 kb / 14 files / 17.3 zip
0.37b15 [?]
Artwork available
Bugs:
- [possible] Sound effects are only emitted from the left channel. LastNinja2 (ID 02209)
WIP:
- 0.146: Barry Harris fixed mapping for clone (USA 000412 Phoenix Edition) (bootleg) to allow in-game region switch to work and renamed to a US set due to rom labels. Changed description of clone '(Japan 000412 Phoenix Edition) (bootleg)' to 'Mars Matrix: Hyper Solid Shooting (USA 000412 Phoenix Edition) (bootleg)'.
- 0.129u4: Added clone Mars Matrix: Hyper Solid Shooting (Japan 000412 Phoenix Edition) (bootleg).
- 0.123u1: Removed button 2.
- 0.65: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Capcom 2000) and clone (Japan 000412).
- 28th January 2003: Razoola - Released XORs 104 and 105 for Mars Matrix: Hyper Solid Shooting (USA 000412) and (Japan 000412) donated by willpower and Mito.
- 0.59: Added Mars Matrix: Hyper Solid Shooting (US 000412) (Testdriver).
- 0.37b15: Added Mars Matrix: Hyper Solid Shooting (Japan 000412) (Testdriver).
LEVELS: 6
Other Emulators:
* FB Alpha
* Kawaks
* Nebula
* Raine
Romset: 42624 kb / 14 files / 17.3 zip