Mortal Kombat (prototype, rev 9.0 07/28/92)
Mortal Kombat is a 1-on-1 fighting game featuring a cast of seven different fighters. Mortal Kombat took ideas from Capcom's seminal "Street Fighter II - The World Warrior", such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against.
Battles are fought over the best of three rounds. At the end of a round a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.
Battles are fought over the best of three rounds. At the end of a round a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.
Télécharger Mortal Kombat (prototype, rev 9.0 07/28/92)
Contents of the ROM :
Technical
CPU
- maincpu TMS34010 (@ 50 Mhz)
- adpcm:cpu M6809E (@ 8 Mhz)
Chipset
- Williams ADPCM Sound Board
- YM2151 (@ 3 Mhz)
- DAC
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 253
- Frequency 54.81517 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler joy (8 ways)
Clones of Mortal Kombat (prototype, rev 9.0 07/28/92)
- Mortal Kombat (Nifty Kombo 666, hack)
- Mortal Kombat (Nifty Kombo, hack)
- Mortal Kombat (Turbo 3.0 08/31/92, hack)
- Mortal Kombat (Turbo 3.1 09/09/93, hack)
- Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack)
- Mortal Kombat (Yawdim bootleg, set 1)
- Mortal Kombat (Yawdim bootleg, set 2)
- Mortal Kombat (prototype, rev 4.0 07/14/92)
- Mortal Kombat (prototype, rev 8.0 07/21/92)
- Mortal Kombat (rev 1.0 08/09/92)
- Mortal Kombat (rev 2.0 08/18/92)
- Mortal Kombat (rev 3.0 08/31/92)
- Mortal Kombat (rev 4.0 09/28/92)
- Mortal Kombat (rev 4.0 T-Unit 02/11/93)
- Mortal Kombat (rev 5.0 T-Unit 03/19/93)
If you liked Mortal Kombat (prototype, rev 9.0 07/28/92)
You might Like:
- Battle Arena Toshinden 2 (USA 951124)
- Dead Or Alive ++ (Japan)
- Dead or Alive (Model 2B, Revision B)
- Dead or Alive 2 (JPN, USA, EXP, KOR, AUS)
- Fighters' Impact A (Ver 2.00J)
- Fighting Layer (Japan, FTL1/VER.A)
- Heaven's Gate
- Jackie Chan - The Kung-Fu Master
- Jackie Chan in Fists of Fire
- Mazan: Flash of the Blade (MAZ2 Ver. A)
- Mortal Kombat 3 (bootleg of Megadrive version)
- Mortal Kombat 4 (version 3.0)
- Mortal Kombat II (rev L3.1)
- Plasma Sword: Nightmare of Bilstein (USA 980316)
- Power Stone (JPN, USA, EUR, ASI, AUS)
- Power Stone 2 (JPN, USA, EUR, ASI, AUS)
- Psychic Force (Ver 2.4O)
- Soul Calibur (World, SOC14/VER.C)
- Soul Edge Ver. II (World, SO4/VER.C)
- Star Gladiator Episode I: Final Crusade (USA 960627)
- Street Fighter EX (Euro 961219)
- Street Fighter EX Plus (USA 970407)
- Street Fighter EX2 (USA 980526)
- Street Fighter EX2 Plus (USA 990611)
- Street Fighter: The Movie (v1.12)
- Tekken (World, TE4/VER.C)
- Tekken 2 (Asia, TES2/VER.A)
- Tekken 3 (Japan, TET1/VER.E1)
- Tekken Tag Tournament (US, TEG3/VER.C1)
- Ultimate Mortal Kombat 3 (rev 1.2)
- Virtua Fighter
- Virtua Fighter 2 (Version 2.1)
- Virtua Fighter 3 (Revision C)
- Virtua Fighter 4 (Cartridge)
- Virtua Fighter 4 Evolution (Cartridge)
- Virtua Fighter Kids (JUET 960319 V0.000)
- Virtua Fighter Remix (JUETBKAL 950428 V1.000)
Scoring for Mortal Kombat (prototype, rev 9.0 07/28/92)
* Basic Move
High Punch - 500 points
Low Punch - 500 points
High Kick - 2000 points
Low Kick - 2000 points
Backhand - 2000 points
Throw - 5000 points
Knee - 5000 points
Jump Punch - 1000 points
Jump Kick - 2000 points
Uppercut - 2000 points
Crouch Kick - 500 points
Sweep - 1000 points
Roundhouse - 2000 points
* Special Moves :
JOHNNY CAGE :
Green Ball - 2000 points
Shadow Kick - 5000 points
Split Punch - 5000 points
KANO :
Headbutt - 2000 points
Knife Throw - 2000 points
Kano Ball - 5000 points
RAIDEN :
Lightening - 2000 points
Teleport - 0 points
Torpedo - 5000 points
LIU KANG :
Fireball - 2000 points
Flying Kick - 2000 points
SCORPION :
Spear - 2000 points
Teleport Punch - 2000 points
SUB-ZERO :
Freeze - 0 points
Slide - 1000 points
SONYA BLADE :
Sonic Ring - 2000 points
Teleport Punch - 2000 points
Leg Scissors - 2000 points
* Bonus Points :
Breaking Wood - 100000 points
Breaking Stone - 200000 points
Breaking Steel - 500000 points
Breaking Ruby - 1000000 points
Breaking Diamond - 2000000 points
Time - Time left multiplied by 1000
Fatality - 100000 points
Flawless Victory - 200000 points
Double Flawless - 500000 points
Defeat Reptile - 10000000 points
High Punch - 500 points
Low Punch - 500 points
High Kick - 2000 points
Low Kick - 2000 points
Backhand - 2000 points
Throw - 5000 points
Knee - 5000 points
Jump Punch - 1000 points
Jump Kick - 2000 points
Uppercut - 2000 points
Crouch Kick - 500 points
Sweep - 1000 points
Roundhouse - 2000 points
* Special Moves :
JOHNNY CAGE :
Green Ball - 2000 points
Shadow Kick - 5000 points
Split Punch - 5000 points
KANO :
Headbutt - 2000 points
Knife Throw - 2000 points
Kano Ball - 5000 points
RAIDEN :
Lightening - 2000 points
Teleport - 0 points
Torpedo - 5000 points
LIU KANG :
Fireball - 2000 points
Flying Kick - 2000 points
SCORPION :
Spear - 2000 points
Teleport Punch - 2000 points
SUB-ZERO :
Freeze - 0 points
Slide - 1000 points
SONYA BLADE :
Sonic Ring - 2000 points
Teleport Punch - 2000 points
Leg Scissors - 2000 points
* Bonus Points :
Breaking Wood - 100000 points
Breaking Stone - 200000 points
Breaking Steel - 500000 points
Breaking Ruby - 1000000 points
Breaking Diamond - 2000000 points
Time - Time left multiplied by 1000
Fatality - 100000 points
Flawless Victory - 200000 points
Double Flawless - 500000 points
Defeat Reptile - 10000000 points
Tips on Mortal Kombat (prototype, rev 9.0 07/28/92)
* Basic Move (% of damage) : How To
High Punch (5.5%) : Basic HP
Low Punch (5.5%) : Basic LP
High Kick (14.8%) : Basic HK
Low Kick (14.8%) : Basic LK
Backhand (11.7%) : HP when close
Throw (24.2%) : LP when close
Knee (14.8%) : HK or LK when close
Jump Punch (11.7%) : HP or LP while in air
Jump Kick (14.8%) : HK or LK while in air
Uppercut (24.2%) : Hold down HP or LP
Crouch Kick (11.7%) : Hold down HK or LK
Sweep (11.7%) : Hold back LK
Roundhouse (19.5%) : Hold back HK
* Special Moves (% of damage) : How to
JOHNNY CAGE :
Green Ball (14.8%) : B, F, LP
Shadow Kick (18%) : B, F, LK
Split Punch (21.1%) : BLK+LP
KANO :
Headbutt (11.7%) : HP when close
Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK
Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward)
RAIDEN :
Lightning (14.8%) : D, F, LP
Teleport (0%) : D, U
Torpedo (18%) : B, B, F
LIU KANG :
Fireball (14.8%) : F, F, HP
Flying Kick (18%) : F, F, HK
SCORPION :
Spear (4.6%) : B, B, LP
Teleport Punch (18%) : D, B, HP
SUB-ZERO :
Freeze (0%) : D, F, LP
Slide (7%) : LP+BLK+LK
SONYA BLADE :
Sonic Ring (14.8%) : B, B, LP
Teleport Punch (16.4%) : F, B, HP
Leg Scissors (24.2%) : LP+BLK+LK
* Fatalities : To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears...
JOHNNY CAGE : (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut.
KANO : (close) Back, Down, Forward, LP - Kano rips out his opponent's heart.
SUB-ZERO : (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head.
SONYA BLADE : (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton.
RAIDEN : (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode.
LIU KANG : (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut.
SCORPION : (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton.
* Bonus Points : Test your might appears after every 3rd win in a 1P game. In a 2P game, it appears after every 5th Battle.
Breaking Wood : Break the WOOD tapping the punch and kick buttons till the meter fills up then block.
Breaking Stone : Break the STONE after breakin the WOOD.
Breaking Steel : Break the STEEL after breakin the STONE.
Breaking Ruby : Break the RUBY after breakin the STEEL.
Breaking Diamond : Break the DIAMOND after breakin the RUBY.
Fatality : Perform the characters finishing move.
Flawless Victory : Beat your opponent without getting hit.
Double Flawless : Beat your opponent without getting hit 2 rounds in a row.
* Defeat Reptile (Rev 3.0+ only) : The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match.
High Punch (5.5%) : Basic HP
Low Punch (5.5%) : Basic LP
High Kick (14.8%) : Basic HK
Low Kick (14.8%) : Basic LK
Backhand (11.7%) : HP when close
Throw (24.2%) : LP when close
Knee (14.8%) : HK or LK when close
Jump Punch (11.7%) : HP or LP while in air
Jump Kick (14.8%) : HK or LK while in air
Uppercut (24.2%) : Hold down HP or LP
Crouch Kick (11.7%) : Hold down HK or LK
Sweep (11.7%) : Hold back LK
Roundhouse (19.5%) : Hold back HK
* Special Moves (% of damage) : How to
JOHNNY CAGE :
Green Ball (14.8%) : B, F, LP
Shadow Kick (18%) : B, F, LK
Split Punch (21.1%) : BLK+LP
KANO :
Headbutt (11.7%) : HP when close
Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK
Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward)
RAIDEN :
Lightning (14.8%) : D, F, LP
Teleport (0%) : D, U
Torpedo (18%) : B, B, F
LIU KANG :
Fireball (14.8%) : F, F, HP
Flying Kick (18%) : F, F, HK
SCORPION :
Spear (4.6%) : B, B, LP
Teleport Punch (18%) : D, B, HP
SUB-ZERO :
Freeze (0%) : D, F, LP
Slide (7%) : LP+BLK+LK
SONYA BLADE :
Sonic Ring (14.8%) : B, B, LP
Teleport Punch (16.4%) : F, B, HP
Leg Scissors (24.2%) : LP+BLK+LK
* Fatalities : To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears...
JOHNNY CAGE : (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut.
KANO : (close) Back, Down, Forward, LP - Kano rips out his opponent's heart.
SUB-ZERO : (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head.
SONYA BLADE : (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton.
RAIDEN : (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode.
LIU KANG : (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut.
SCORPION : (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton.
* Bonus Points : Test your might appears after every 3rd win in a 1P game. In a 2P game, it appears after every 5th Battle.
Breaking Wood : Break the WOOD tapping the punch and kick buttons till the meter fills up then block.
Breaking Stone : Break the STONE after breakin the WOOD.
Breaking Steel : Break the STEEL after breakin the STONE.
Breaking Ruby : Break the RUBY after breakin the STEEL.
Breaking Diamond : Break the DIAMOND after breakin the RUBY.
Fatality : Perform the characters finishing move.
Flawless Victory : Beat your opponent without getting hit.
Double Flawless : Beat your opponent without getting hit 2 rounds in a row.
* Defeat Reptile (Rev 3.0+ only) : The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match.
Mortal Kombat (prototype, rev 9.0 07/28/92) and M.A.M.E.
0.36b16 [?]
0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]
Artwork available
Bugs:
- mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication. wyrdbug (ID 01203)
- [possible] There are some glitches on the test your might bonus screen and on the attract mode. WilliamBR (ID 01202)
WIP:
- 0.146u2: Replaced bitrotted rom for clone Mortal Kombat (Turbo 3.0 08/31/92, hack) which caused hanging during demonstration [bulldawg].
- 0.146: Fabio Priuli fixed clones Mortal Kombat (Yawdim bootleg, set 1) and (Yawdim bootleg, set 2) crash before OK.
- 0.145u5: MK3Fan added clone Mortal Kombat (Turbo 3.0 08/31/92, hack). Changed description of clones '(Yawdim bootleg)' to '(Yawdim bootleg, set 1)' and '(Yawdim bootleg - Set 2)' to '(Yawdim bootleg, set 2)'.
- 6th March 2012: Smitdogg - MK3Fan sent us an early version of Mortal Kombat Turbo. It crashes in attract mode (on the real hardware) if you don't start a game quickly. Could be a one of a kind kit that was never sold. Or maybe the protection chip has fried on the real hardware and it's just an earlier kit. I am not sure yet. Apparently it has a lot of differences from the 3.1 version.
- 0.145u2: ScheissNussen, Smitdogg and The Dumping Union added clone Mortal Kombat (Yawdim bootleg - Set 2).
- 29th January 2012: Mr. Do - Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction cards for both, and added the improved marquees from Lord Hiryu, along with the control panels (all scans originally from the BYOAC / CAG artwork).
- 0.143u2: Colonel_Klink added clone Mortal Kombat (Nifty Kombo, hack). bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J. Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg and The Dumping Union added clone (Nifty Kombo 666, hack).
- 15th July 2011: Smitdogg - We have finally found the fabled Nifty Kombo version of Mortal Kombat. It's the rarest version left to find, made by the same company that made Turbo 3.1 and Turbo Ninja. It was really expensive ($320).
- 0.140u2: xDisciplex added clone Mortal Kombat (prototype, rev 4.0 07/14/92).
- 19th November 2010: Smitdogg - xDisciplex dumped Mortal Kombat Proto 4.0. A few differences he found so far: Earliest known version of Mortal Kombat in existence. You cannot play as the same character. Menu won't allow cursors to pass each other in 2 player selection.
- 0.133u5: Jonathan Hughes and Patrick McCarron added clone Mortal Kombat (Turbo 3.1 09/09/93, hack). Changed description of clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)' to 'Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack)'. Renamed (mkturbo) to (mktturbo).
- 31st August 2009: Smitdogg - Thanks to MKFIX100 and Patrick McCarron we got a dump of a super rare Y-Unit Mortal Kombat "Turbo" kit. This is also known as the "Nibble" version and probably some other nicknames.
- 0.133u4: Mike added clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)'.
- 0.129u3: Brian Troha added clone Mortal Kombat (prototype, rev 8.0 07/21/92).
- 9th July 2008: Mr. Do - Mortal Kombat I and II didn't actually have bezels, just generic bezels with an instruction card and other stickers. Changed the artwork to both to be a marquee and an instruction card. (Anyone notice that on the actual instruction card, the dragon symbols aren't actually aligned; that is correct).
- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz.
- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
- 0.114u2: Aaron Giles fixed Mortal Kombat graphics in demo mode.
- 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.
- 26th August 2006: Mr. Do - Added Mortal Kombat bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.101u1: Fixed sound1 rom address ($8000).
- 0.97u4: Changed description of clone '(rev 1.0 08/08/92)' to 'Mortal Kombat (rev 1.0 08/09/92)'.
- 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg).
- 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes.
- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.
- 0.63: Changed visible area to 400x256.
- 2nd September 2002: Stephane Humbert fixed the speedup in mkr4.
- 0.59: Added 'Skip Post Test' dipswitch.
- 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92).
- 31st January 2002: Aaron Giles added a prototype of Mortal Kombat to the T-unit driver.
- 0.53: Changed palettesize to 32768 colors.
- 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending).
- 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93).
- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers.
- 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works.
- 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat.
- 0.37b5: Fixed rom loading and changed visible area to 395x254.
- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.
- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.
- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely.
- 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers.
- 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone (rev 4.0 09/28/92). Renamed (mk) to (mkla3). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution.
- 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz.
- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz.
- 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked.
- 0.35b2: Replaced the 3x DAC sound with 1x DAC.
- 0.34b8: Changed description to 'Mortal Kombat (rev 3.0 08/31/92)'.
- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added Mortal Kombat (Midway 1992).
LEVELS: 12
Romset: 7936 kb / 17 files / 5.09 zip
0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]
Artwork available
Bugs:
- mk, mkr4: [possible] Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication. wyrdbug (ID 01203)
- [possible] There are some glitches on the test your might bonus screen and on the attract mode. WilliamBR (ID 01202)
WIP:
- 0.146u2: Replaced bitrotted rom for clone Mortal Kombat (Turbo 3.0 08/31/92, hack) which caused hanging during demonstration [bulldawg].
- 0.146: Fabio Priuli fixed clones Mortal Kombat (Yawdim bootleg, set 1) and (Yawdim bootleg, set 2) crash before OK.
- 0.145u5: MK3Fan added clone Mortal Kombat (Turbo 3.0 08/31/92, hack). Changed description of clones '(Yawdim bootleg)' to '(Yawdim bootleg, set 1)' and '(Yawdim bootleg - Set 2)' to '(Yawdim bootleg, set 2)'.
- 6th March 2012: Smitdogg - MK3Fan sent us an early version of Mortal Kombat Turbo. It crashes in attract mode (on the real hardware) if you don't start a game quickly. Could be a one of a kind kit that was never sold. Or maybe the protection chip has fried on the real hardware and it's just an earlier kit. I am not sure yet. Apparently it has a lot of differences from the 3.1 version.
- 0.145u2: ScheissNussen, Smitdogg and The Dumping Union added clone Mortal Kombat (Yawdim bootleg - Set 2).
- 29th January 2012: Mr. Do - Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then looking back at the artwork, I realized I did a crap job on both of these. So... I redid the instruction cards for both, and added the improved marquees from Lord Hiryu, along with the control panels (all scans originally from the BYOAC / CAG artwork).
- 0.143u2: Colonel_Klink added clone Mortal Kombat (Nifty Kombo, hack). bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J. Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg and The Dumping Union added clone (Nifty Kombo 666, hack).
- 15th July 2011: Smitdogg - We have finally found the fabled Nifty Kombo version of Mortal Kombat. It's the rarest version left to find, made by the same company that made Turbo 3.1 and Turbo Ninja. It was really expensive ($320).
- 0.140u2: xDisciplex added clone Mortal Kombat (prototype, rev 4.0 07/14/92).
- 19th November 2010: Smitdogg - xDisciplex dumped Mortal Kombat Proto 4.0. A few differences he found so far: Earliest known version of Mortal Kombat in existence. You cannot play as the same character. Menu won't allow cursors to pass each other in 2 player selection.
- 0.133u5: Jonathan Hughes and Patrick McCarron added clone Mortal Kombat (Turbo 3.1 09/09/93, hack). Changed description of clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)' to 'Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack)'. Renamed (mkturbo) to (mktturbo).
- 31st August 2009: Smitdogg - Thanks to MKFIX100 and Patrick McCarron we got a dump of a super rare Y-Unit Mortal Kombat "Turbo" kit. This is also known as the "Nibble" version and probably some other nicknames.
- 0.133u4: Mike added clone 'Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)'.
- 0.129u3: Brian Troha added clone Mortal Kombat (prototype, rev 8.0 07/21/92).
- 9th July 2008: Mr. Do - Mortal Kombat I and II didn't actually have bezels, just generic bezels with an instruction card and other stickers. Changed the artwork to both to be a marquee and an instruction card. (Anyone notice that on the actual instruction card, the dragon symbols aren't actually aligned; that is correct).
- 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz and M6809E CPU2 to 8MHz.
- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
- 0.114u2: Aaron Giles fixed Mortal Kombat graphics in demo mode.
- 0.114u1: Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.
- 26th August 2006: Mr. Do - Added Mortal Kombat bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.101u1: Fixed sound1 rom address ($8000).
- 0.97u4: Changed description of clone '(rev 1.0 08/08/92)' to 'Mortal Kombat (rev 1.0 08/09/92)'.
- 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg).
- 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes.
- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.
- 0.63: Changed visible area to 400x256.
- 2nd September 2002: Stephane Humbert fixed the speedup in mkr4.
- 0.59: Added 'Skip Post Test' dipswitch.
- 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92).
- 31st January 2002: Aaron Giles added a prototype of Mortal Kombat to the T-unit driver.
- 0.53: Changed palettesize to 32768 colors.
- 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending).
- 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93).
- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers.
- 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works.
- 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat.
- 0.37b5: Fixed rom loading and changed visible area to 395x254.
- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.
- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.
- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely.
- 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers.
- 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone (rev 4.0 09/28/92). Renamed (mk) to (mkla3). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution.
- 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz.
- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz.
- 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked.
- 0.35b2: Replaced the 3x DAC sound with 1x DAC.
- 0.34b8: Changed description to 'Mortal Kombat (rev 3.0 08/31/92)'.
- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added Mortal Kombat (Midway 1992).
LEVELS: 12
Romset: 7936 kb / 17 files / 5.09 zip