Ares no Tsubasa (Japan)
The game is a vertically scrolling shoot'em up where you fly a winged soldier over a mythical Greek landscape. Shoot and bomb the attacking enemies. The game play switches between horizontal platform and flying levels.
Télécharger Ares no Tsubasa (Japan)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 6 Mhz)
- soundcpu Z80 (@ 3 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- YM2203 (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Ares no Tsubasa (Japan)
Tips on Ares no Tsubasa (Japan)
* On each level, a trio of statues arranged in a triangular pattern will appear about three-quarters of the way through. Bomb them until one of them reveals a passageway (you'll have to bomb them all; it's not the same one every time), and fly into it. You'll now be in a cave, free to fly along and collect treasure chests worth 200 points apiece. When you're in the cave, though, don't shoot - if you fire and hit a treasure chest it's destroyed, and some of the cavern walls release enemies when shot.
* A mouth's stage bug : At the final of each stage inside of the statue's mouth, you have to go upstairs to face a stage boss. You can avoid to confront him directly. To achieve this, go upstairs and walk slowly approximately to the middle of the platform. The music will change to the boss theme. Go back downstairs and stay on the middle platform. Keep shooting the screen at the opposite direction of the boss. He will be defeated in seconds this way, without any risk for your character.
* A mouth's stage bug : At the final of each stage inside of the statue's mouth, you have to go upstairs to face a stage boss. You can avoid to confront him directly. To achieve this, go upstairs and walk slowly approximately to the middle of the platform. The music will change to the boss theme. Go back downstairs and stay on the middle platform. Keep shooting the screen at the opposite direction of the boss. He will be defeated in seconds this way, without any risk for your character.
Ares no Tsubasa (Japan) and M.A.M.E.
0.29 [Paul Leaman]
Artwork available
WIP:
- 0.138u2: Changed Z80 CPU2 clock speed to 3MHz.
- 0.138u1: Corrado Tomaselli updated Legendary Wings with actual PCB speed readings. Changed Z80 CPU2 clock speed to 4MHz.
- 0.137u4: Tafoid fixed Legendary Wings slows down during game. Changed Z80 CPU1 clock speed to 6MHz.
- 0.133u1: Changed Z80 CPU1/2 clock speed to 3MHz. Renamed (lwingsjp) to (lwingsj).
- 0.125u2: Some work on Legendary Wings [Sonikos]: Input clean up, added DIP locations, fixed Legendary Wings (bootleg) life dipswitches and merged machine drivers.
- 0.125u1: Sonikos added clone Legendary Wings (bootleg).
- 16th September 2007: Mr. Do - Retro27 helped out some more this week and got a couple instruction card games ready for us: Legendary Wings. Enjoy.
- 12th June 2005: Corrado Tomaselli dumped Legendary Wings (bootleg).
- 0.72: Changed 'Unknown' to 'Unused' dipswitches.
- 0.67: Changed description of clone 'Ales no Tsubasa (Japan)' to 'Ares no Tsubasa (Japan)'.
- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz.
- 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver.
- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins.
- 0.37b6: Added prom ($0 - timing). Added 'Flip Screen' dipswitch.
- 0.35b12: Changed description of clone 'Legendary Wings (Japan)' to 'Ales no Tsubasa (Japan)'.
- 0.34b8: Nicola Salmoria added clone Legendary Wings (US set 2). Changed parent description to 'Legendary Wings (US set 1)'.
- 0.33b6: Changed description to 'Legendary Wings (US)' and clone to '(Japan)'.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
- 0.30: Marco Cassili added clone Legendary Wings (Japanese). Juan Carlos Lorente added high score saving to Legendary Wings.
- 0.29: Paul Leaman added Legendary Wings (Capcom 1986). Known issues: Dipswitch support is partial. The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2.
- 30th May 1997: Dumped Legendary Wings (US set 1).
LEVELS: 5
Other Emulators:
* FB Alpha
Romset: 529 kb / 18 files / 217.6 zip
Artwork available
WIP:
- 0.138u2: Changed Z80 CPU2 clock speed to 3MHz.
- 0.138u1: Corrado Tomaselli updated Legendary Wings with actual PCB speed readings. Changed Z80 CPU2 clock speed to 4MHz.
- 0.137u4: Tafoid fixed Legendary Wings slows down during game. Changed Z80 CPU1 clock speed to 6MHz.
- 0.133u1: Changed Z80 CPU1/2 clock speed to 3MHz. Renamed (lwingsjp) to (lwingsj).
- 0.125u2: Some work on Legendary Wings [Sonikos]: Input clean up, added DIP locations, fixed Legendary Wings (bootleg) life dipswitches and merged machine drivers.
- 0.125u1: Sonikos added clone Legendary Wings (bootleg).
- 16th September 2007: Mr. Do - Retro27 helped out some more this week and got a couple instruction card games ready for us: Legendary Wings. Enjoy.
- 12th June 2005: Corrado Tomaselli dumped Legendary Wings (bootleg).
- 0.72: Changed 'Unknown' to 'Unused' dipswitches.
- 0.67: Changed description of clone 'Ales no Tsubasa (Japan)' to 'Ares no Tsubasa (Japan)'.
- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz.
- 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver.
- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins.
- 0.37b6: Added prom ($0 - timing). Added 'Flip Screen' dipswitch.
- 0.35b12: Changed description of clone 'Legendary Wings (Japan)' to 'Ales no Tsubasa (Japan)'.
- 0.34b8: Nicola Salmoria added clone Legendary Wings (US set 2). Changed parent description to 'Legendary Wings (US set 1)'.
- 0.33b6: Changed description to 'Legendary Wings (US)' and clone to '(Japan)'.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
- 0.30: Marco Cassili added clone Legendary Wings (Japanese). Juan Carlos Lorente added high score saving to Legendary Wings.
- 0.29: Paul Leaman added Legendary Wings (Capcom 1986). Known issues: Dipswitch support is partial. The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2.
- 30th May 1997: Dumped Legendary Wings (US set 1).
LEVELS: 5
Other Emulators:
* FB Alpha
Romset: 529 kb / 18 files / 217.6 zip