Lost Tomb (hard)
A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.
The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.
The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.
Treasure must be constantly collected in order to stay alive.
The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.
The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.
Treasure must be constantly collected in order to stay alive.
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
- audiocpu Z80 (@ 1 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
- DISCRETE
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60.606061 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler doublejoy (8 ways)
Clones of Lost Tomb (hard)
If you liked Lost Tomb (hard)
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Lost Tomb (hard) and M.A.M.E.
0.12 [Nicola Salmoria, James R. Twine]
TEST MODE:
- Press E+F3 to enter test mode.
Bugs:
- losttomb, losttmbh: [possible] One frame of your hero-sprite gets garbled when using a whip (a small box appears instead of your sprite). Misc (ID 01189)
WIP:
- 0.140u3: Kevin Eshbach added DIP locations to Lost Tomb.
- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Lost Tomb and clone. Added 'Demo Sounds' dipswitch.
- 0.133u1: Renamed (losttmbh) to (losttombh).
- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.
- 0.53: Changed palettesize to 99 colors.
- 0.37b16: Fixed gfx1 roms addresses.
- 0.34b2: Michael Appolo added Lost Tomb (hard) and accurate colors (PROMs required). Changed parent description to 'Lost Tomb (easy)'. Added audio roms 5c/5d and color prom.
- 0.24: Mirko Buffoni found the decryption scheme for garbled chars of Lost Tomb which is now playable. Colors are still wrong. Control: Arrows = Move around, CTRL = Whip and E,S,D,F = Fire. Known issues: Graphics are now perfect.
- 0.15: Sound support in Lost Tomb (very nice sound, pity the ROMs are corrupted) [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.
- 0.12: Nicola Salmoria added Lost Tomb (Stern 1982) (running on Super Cobra hardware), but it doesn't work well (crashes during the demo, and it's not playable) and the graphics are garbled. I think some of the ROMs might be corrupted.
- 27th April 1993: Dumped Lost Tomb (easy).
LEVELS: 91
Other Emulators:
* FB Alpha
* VAntAGE
Romset: 37 kb / 12 files / 19.5 zip
TEST MODE:
- Press E+F3 to enter test mode.
Bugs:
- losttomb, losttmbh: [possible] One frame of your hero-sprite gets garbled when using a whip (a small box appears instead of your sprite). Misc (ID 01189)
WIP:
- 0.140u3: Kevin Eshbach added DIP locations to Lost Tomb.
- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Lost Tomb and clone. Added 'Demo Sounds' dipswitch.
- 0.133u1: Renamed (losttmbh) to (losttombh).
- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.
- 0.53: Changed palettesize to 99 colors.
- 0.37b16: Fixed gfx1 roms addresses.
- 0.34b2: Michael Appolo added Lost Tomb (hard) and accurate colors (PROMs required). Changed parent description to 'Lost Tomb (easy)'. Added audio roms 5c/5d and color prom.
- 0.24: Mirko Buffoni found the decryption scheme for garbled chars of Lost Tomb which is now playable. Colors are still wrong. Control: Arrows = Move around, CTRL = Whip and E,S,D,F = Fire. Known issues: Graphics are now perfect.
- 0.15: Sound support in Lost Tomb (very nice sound, pity the ROMs are corrupted) [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.
- 0.12: Nicola Salmoria added Lost Tomb (Stern 1982) (running on Super Cobra hardware), but it doesn't work well (crashes during the demo, and it's not playable) and the graphics are garbled. I think some of the ROMs might be corrupted.
- 27th April 1993: Dumped Lost Tomb (easy).
LEVELS: 91
Other Emulators:
* FB Alpha
* VAntAGE
Romset: 37 kb / 12 files / 19.5 zip