Hyper Sports (bootleg)
Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action
Télécharger Hyper Sports (bootleg)
Contents of the ROM :
Technical
CPU
- maincpu M6809 (@ 1 Mhz)
- audiocpu Z80 (@ 3 Mhz)
- adpcm M6802 (@ 1 Mhz)
Chipset
- Track And Field Audio
- DAC
- SN76496 (@ 1 Mhz)
- Hyper Olympics Audio
- MSM5205 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 4
- Number of buttons 3
Clones of Hyper Sports (bootleg)
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Tips on Hyper Sports (bootleg)
SWIMMING-100M FREESTYLE :
* After a few seconds of swimming, 'breath' will appear, press the UP button to take a breath and continue swimming. To swim better, try to predict when you will need to take a breath, this is approximately every 2-3 seconds.
* If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded.
SKEET SHOOTING :
* Use GO (LEFT and RIGHT) buttons to shoot either the left or right target respectively. Try to hit an many consecutive targets as possible : If the player hits everything perfect then a bird will fly past. Hit that and the player is awarded a 3,000 point bonus.
* Shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points.
LONG HORSE :
* Press UP when you are at the end of the spring board, you will then spring onto the horse. Wait until you are in a fully upright handstand then press UP again to leap off the horse. Once in the air, hit the GO buttons repeatedly to spin. Ensure that your feet are facing the ground as you land.
* After launching from the horse, tap a RUN button to rotate so you land on your head. An object falls from the sky and a 3,000 points bonus is awarded.
ARCHERY :
* First, hit GO (LEFT and RIGHT) buttons to set the wind. Then hold the UP button until the angle gets to about 5.0', release the button and hope it hits the middle of the board. A 'nice' is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. There is a point bonus for getting all 'nices'; in the first round it is 3,000 points, in the second round it is 4,000 points and in the third round it is 6,000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points. When the apples appear, there is no angle factor, you just have to hit the button to fire the arrow.
TRIPLE JUMP :
* Press GO (LEFT and RIGHT) buttons repeatedly to gain speed. Then hold UP to get an angle of 45'; when you land you will take one step forward, press UP only when you have taken a step, then try to get a 45' angle again. Repeat for the final jump. If you hold UP just as your foot hits the board, you will get a distance boost.
* If your jump starts right on the line and also has the angles of 35, 41, and then 45 degrees, a rocket flies past and a 3,000 point bonus is awarded. Note that this bonus is not seen if the jump sets a new world record.
WEIGHT LIFTING :
* Press GO (LEFT and RIGHT) buttons repeatedly to build up the weight-lifter's power. When he has enough power, he will lift up the weights and they will flash. Then whilst it is flashing, press UP. He will then stretch out his arms and you will have to keep pressing GO (LEFT and RIGHT) for him to keep it held above his head for 3 Beeps. When the 3 Beeps are over, you've qualified.
* Following a successful lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded.
POLE VAULT :
* This is by far the trickiest event of the game. Press GO buttons to start the run. Then as you near the silver pole trap, hold UP and the pole will lower towards the trap (the closer it is, the more power you will get for the next part). Keep holding UP until you reach the top of the bar, then release. You will then let go of the pole and vault over. Hold UP just as you get half way over the bar and you will 'drift' to the right and hopefully over the bar itself. Once your character has let go of the pole, hitting the GO buttons can increase the height of the vault.
* After a few seconds of swimming, 'breath' will appear, press the UP button to take a breath and continue swimming. To swim better, try to predict when you will need to take a breath, this is approximately every 2-3 seconds.
* If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded.
SKEET SHOOTING :
* Use GO (LEFT and RIGHT) buttons to shoot either the left or right target respectively. Try to hit an many consecutive targets as possible : If the player hits everything perfect then a bird will fly past. Hit that and the player is awarded a 3,000 point bonus.
* Shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points.
LONG HORSE :
* Press UP when you are at the end of the spring board, you will then spring onto the horse. Wait until you are in a fully upright handstand then press UP again to leap off the horse. Once in the air, hit the GO buttons repeatedly to spin. Ensure that your feet are facing the ground as you land.
* After launching from the horse, tap a RUN button to rotate so you land on your head. An object falls from the sky and a 3,000 points bonus is awarded.
ARCHERY :
* First, hit GO (LEFT and RIGHT) buttons to set the wind. Then hold the UP button until the angle gets to about 5.0', release the button and hope it hits the middle of the board. A 'nice' is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. There is a point bonus for getting all 'nices'; in the first round it is 3,000 points, in the second round it is 4,000 points and in the third round it is 6,000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points. When the apples appear, there is no angle factor, you just have to hit the button to fire the arrow.
TRIPLE JUMP :
* Press GO (LEFT and RIGHT) buttons repeatedly to gain speed. Then hold UP to get an angle of 45'; when you land you will take one step forward, press UP only when you have taken a step, then try to get a 45' angle again. Repeat for the final jump. If you hold UP just as your foot hits the board, you will get a distance boost.
* If your jump starts right on the line and also has the angles of 35, 41, and then 45 degrees, a rocket flies past and a 3,000 point bonus is awarded. Note that this bonus is not seen if the jump sets a new world record.
WEIGHT LIFTING :
* Press GO (LEFT and RIGHT) buttons repeatedly to build up the weight-lifter's power. When he has enough power, he will lift up the weights and they will flash. Then whilst it is flashing, press UP. He will then stretch out his arms and you will have to keep pressing GO (LEFT and RIGHT) for him to keep it held above his head for 3 Beeps. When the 3 Beeps are over, you've qualified.
* Following a successful lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded.
POLE VAULT :
* This is by far the trickiest event of the game. Press GO buttons to start the run. Then as you near the silver pole trap, hold UP and the pole will lower towards the trap (the closer it is, the more power you will get for the next part). Keep holding UP until you reach the top of the bar, then release. You will then let go of the pole and vault over. Hold UP just as you get half way over the bar and you will 'drift' to the right and hopefully over the bar itself. Once your character has let go of the pole, hitting the GO buttons can increase the height of the vault.
Hyper Sports (bootleg) and M.A.M.E.
0.30 [Chris Hardy]
SETUP:
- To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to 'Erase on Reset', reset the game and set the dipswitch back to 'Don't Erase'.
WIP:
- 0.147: Replaced SN76496 sound with SN76496_NEW.
- 10th June 2012: 3D ARCADE - New 3D cabinet model for Hyper Sports.
- 0.140u2: Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.
- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver.
- 0.135: f205v and David Haywood added clone Hyper Sports (bootleg).
- 21st October 2009: f205v dumped Hyper Sports (bootleg 1984).
- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver.
- 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Hyper Sports NVRAM. These may be broken as a result.
- 0.123u1: Zsolt Vasvari removed color tables from Hyper Sports. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading.
- 0.122u5: Corrado Tomaselli changed/verified frequencies in Hyper Sports. Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.
- 0.71: Changed description of clone 'Hyper Olympics '84' to 'Hyper Olympic '84'.
- 0.58: Full VLM5030 sound emulation. Samples are no longer needed.
- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
- 0.37b7: Added samples (00 - 49.wav).
- 0.36b8: Added clone Hyper Olympics '84. Changed parent description to 'Hyper Sports'.
- 0.34b1: Added color proms ($0, 20, 120 - color/lookup).
- 0.31: Paul Swan added accurate colors to Hyper Sports. The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria]. Fixed gfx rom loading.
- 0.30: Chris Hardy added HyperSports (Konami 1984). Based on drivers from Juno First emulator by Chris Hardy.
- 28th August 1997: David Winter dumped Hyper Sports (Konami).
ARCADE RELEASE: Hyper Olympic '84 (Konami) - 1984/Jul/23
Other Emulators:
* CottAGE
Romset: 169 kb / 24 files / 90.8 zip
SETUP:
- To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to 'Erase on Reset', reset the game and set the dipswitch back to 'Don't Erase'.
WIP:
- 0.147: Replaced SN76496 sound with SN76496_NEW.
- 10th June 2012: 3D ARCADE - New 3D cabinet model for Hyper Sports.
- 0.140u2: Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.
- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver.
- 0.135: f205v and David Haywood added clone Hyper Sports (bootleg).
- 21st October 2009: f205v dumped Hyper Sports (bootleg 1984).
- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver.
- 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Hyper Sports NVRAM. These may be broken as a result.
- 0.123u1: Zsolt Vasvari removed color tables from Hyper Sports. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading.
- 0.122u5: Corrado Tomaselli changed/verified frequencies in Hyper Sports. Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.
- 0.71: Changed description of clone 'Hyper Olympics '84' to 'Hyper Olympic '84'.
- 0.58: Full VLM5030 sound emulation. Samples are no longer needed.
- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
- 0.37b7: Added samples (00 - 49.wav).
- 0.36b8: Added clone Hyper Olympics '84. Changed parent description to 'Hyper Sports'.
- 0.34b1: Added color proms ($0, 20, 120 - color/lookup).
- 0.31: Paul Swan added accurate colors to Hyper Sports. The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria]. Fixed gfx rom loading.
- 0.30: Chris Hardy added HyperSports (Konami 1984). Based on drivers from Juno First emulator by Chris Hardy.
- 28th August 1997: David Winter dumped Hyper Sports (Konami).
ARCADE RELEASE: Hyper Olympic '84 (Konami) - 1984/Jul/23
Other Emulators:
* CottAGE
Romset: 169 kb / 24 files / 90.8 zip