Apache 3
A chase-view shoot'em up where you control a yellow helicopter. 3 leaders of the allied power were kidnapped by the terrorist group Blackslash. An issue at top secret code No. 744251191. Steal into the Blackslash base. Rescue the 3 leaders. With the failure the leaders won't be concerned. Best of luck to you.
Télécharger Apache 3
Contents of the ROM :
- ap-25f.125
- ap-26f.133
- ap-23f.110
- ap-24f.118
- ap-19c.80
- ap-21c.97
- ap-20a.89
- ap-22a.105
- ap-27d.151
- ap-00c.15
- ap-01c.22
- ap-04c.58
- ap-05c.65
- ap-02c.34
- ap-03c.46
- ap-06c.71
- ap-07c.75
- ap-08c.14
- ap-09c.21
- ap-12c.57
- ap-13c.64
- ap-10c.33
- ap-11c.45
- ap-14c.70
- ap-15c.74
- ap-18d.73
- ap-17d.68
- ap-16d.63
- ap-28c.171
- ap-29c.176
- am27s29.ic41
Technical
CPU
- maincpu V30 (@ 8 Mhz)
- sub 68000 (@ 12 Mhz)
- audiocpu V20 (@ 8 Mhz)
- sub2 Z80 (@ 6 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- OKI6295 (@ 2 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 55.803571 Hz
Controlers
- Number of players 1
- Number of buttons 3
- Kind of controler stick
Clones of Apache 3
If you liked Apache 3
You might Like:
Apache 3 and M.A.M.E.
0.87u1 [Bryan McPhail]
WIP:
- 0.129u5: Guru added clone Apache 3 (Kana Corporation license). Apache 3 improvements [Phil Bennett, Guru]: Experimental road layer emulation (currently disabled). Fixed text layer alignment. Corrected CPU clock frequencies. Fixed YM-2151 volume. Added road stripe PROM. Changed V30 CPU1 clock speed to 8MHz, 68000 CPU2 to 12.5MHz, Z80 CPU3 to 6.25 Hz and VSync to 55.803571 Hz.
- 0.122u4: Changed OKI629 clock speed to 2MHz.
- 9th March 2007: Guru - Unknown Tatsumi game arrived today (this is Apache 3). Thanks to Gp-Lee.
- 0.107u4: Brian Troha fixed the dips for Apache 3. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds' and 'Coinage'.
- 0.87u1: Bryan McPhail added Apache 3 (Tatsumi 1988). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, implement road layer, dipswitches and various other things.
Romset: 3041 kb / 31 files / 978.2 zip
WIP:
- 0.129u5: Guru added clone Apache 3 (Kana Corporation license). Apache 3 improvements [Phil Bennett, Guru]: Experimental road layer emulation (currently disabled). Fixed text layer alignment. Corrected CPU clock frequencies. Fixed YM-2151 volume. Added road stripe PROM. Changed V30 CPU1 clock speed to 8MHz, 68000 CPU2 to 12.5MHz, Z80 CPU3 to 6.25 Hz and VSync to 55.803571 Hz.
- 0.122u4: Changed OKI629 clock speed to 2MHz.
- 9th March 2007: Guru - Unknown Tatsumi game arrived today (this is Apache 3). Thanks to Gp-Lee.
- 0.107u4: Brian Troha fixed the dips for Apache 3. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds' and 'Coinage'.
- 0.87u1: Bryan McPhail added Apache 3 (Tatsumi 1988). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, implement road layer, dipswitches and various other things.
Romset: 3041 kb / 31 files / 978.2 zip