Go 2000
A Korean game.
Technical
CPU
- maincpu 68000 (@ 10 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- DAC
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 6
- Kind of controler joy (2 ways)
Go 2000 and M.A.M.E.
0.103 [David Haywood, Brian Troha]
WIP:
- 0.147u2: Assuming that manufacturer "SA" is for "SunA"; hardware is very similar to SunA16, as mentioned in driver notes [hap].
- 0.135u3: Fabio Priuli added driver data struct and save states to Go 2000.
- 0.129u4: Angelo Salese fixed Go 2000 - Game now playable. Added Z80 (4MHz) CPU2 and DAC sound. Replaced vertical 2-way Joystick to 2-way Joystick.
- 10th February 2009: Angelo Salese - Fixed colors and sound in Go 2000. Interestingly, the sound memory map seems an updated version of the one seen in Ultra Balloon (with one 8-bits DAC instead of two 4-bits as the only difference). And SA seems a contraction of SunA, maybe this is their last game before being acquired by Unico/Uniana? Update: Realized that this game also uses the same sprite chip as SunA 16 HW, game now fully working.
- 0.126u5: Fabio Priuli added dipswitches and locations to Go 2000 (even if they were partially documented in the source). Added dipswitches 'Coin / Credits', 'Minimum Coin', 'Service Mode', 'Difficult-1', 'M1 valu' and 'Difficult-2'.
- 0.103: David Haywood and Brian Troha added Go 2000 (SA 2000).
- 25th December 2005: David Haywood - Another obscure Korean game... I don't think i'll be able to finish the emulation of this one myself because I really don't understand the game and don't really know what's meant to be going on.
- 24th December 2005: Dumping Project - Our Korean contact has purchased Go 2000.
Romset: 1024 kb / 5 files / 408.5 zip
WIP:
- 0.147u2: Assuming that manufacturer "SA" is for "SunA"; hardware is very similar to SunA16, as mentioned in driver notes [hap].
- 0.135u3: Fabio Priuli added driver data struct and save states to Go 2000.
- 0.129u4: Angelo Salese fixed Go 2000 - Game now playable. Added Z80 (4MHz) CPU2 and DAC sound. Replaced vertical 2-way Joystick to 2-way Joystick.
- 10th February 2009: Angelo Salese - Fixed colors and sound in Go 2000. Interestingly, the sound memory map seems an updated version of the one seen in Ultra Balloon (with one 8-bits DAC instead of two 4-bits as the only difference). And SA seems a contraction of SunA, maybe this is their last game before being acquired by Unico/Uniana? Update: Realized that this game also uses the same sprite chip as SunA 16 HW, game now fully working.
- 0.126u5: Fabio Priuli added dipswitches and locations to Go 2000 (even if they were partially documented in the source). Added dipswitches 'Coin / Credits', 'Minimum Coin', 'Service Mode', 'Difficult-1', 'M1 valu' and 'Difficult-2'.
- 0.103: David Haywood and Brian Troha added Go 2000 (SA 2000).
- 25th December 2005: David Haywood - Another obscure Korean game... I don't think i'll be able to finish the emulation of this one myself because I really don't understand the game and don't really know what's meant to be going on.
- 24th December 2005: Dumping Project - Our Korean contact has purchased Go 2000.
Romset: 1024 kb / 5 files / 408.5 zip