G.I. Joe (World, EB8, prototype?)

Arcade 1992 Konami Shooter 3rd Person
Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.
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Contents of the ROM :

Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
  • audiocpu Z80 (@ 8 Mhz)
Chipset
  • K054539 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 3
  • Kind of controler joy (8 ways)

G.I. Joe (World, EB8, prototype?) Screenshots

G.I. Joe (World, EB8, prototype?) - Screen 1
G.I. Joe (World, EB8, prototype?) - Screen 2
G.I. Joe (World, EB8, prototype?) - Screen 3
G.I. Joe (World, EB8, prototype?) - Screen 4
G.I. Joe (World, EB8, prototype?) - Screen 5

Clones of G.I. Joe (World, EB8, prototype?)

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0.37b13 [Olivier Galibert]
0.37b8 [?]

Bugs:
- Sound or inaccurate sound effects. abelardator2 (ID 03656)
- Zooming glitches and a wrong backdrop. Kekule (ID 01858)

WIP:
- 0.141: caius added clone G.I. Joe (World, EB8, prototype?). Changed parent description to 'G.I. Joe (World, EAB, set 1)' and clones 'G.I. Joe (US)' to 'G.I. Joe (US, UAB)' and 'G.I. Joe (Japan)' to 'G.I. Joe (Japan, JAA)'.
- 0.137: David Haywood implemented default EEPROMs to GI Joe.
- 0.136u1: Fabio Priuli added driver data struct and save states to GI Joe. Changed description to 'G.I. Joe (World)'.
- 0.135u4: Fabio Priuli updated GI Joe to use EEPROM device and to use Konami video devices.
- 0.133u1: Brian Troha added DIP locations to GI Joe and clones.
- 0.131u1: MooglyGuy merged memory maps in GI Joe.
- 0.131: Yasuhiro Ogawa removed YM2151 from GI Joe which is not present on real PCB.
- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have GI-Joe (broken) for documentation/testing/parts.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.125u3: David Haywood made GI Joe not crash, but still don't understand what the original code was trying to do.
- 0.119u4: Mike Green fixed 'Players' dipswitch.
- 0.71u1: Acho A. Tang updated video settings, memory map, irq handler and added object blitter. Completed K054157 to K056832 migration, added ground scroll emulation, fixed sprite and BG priority and improved shadows and layer alignment. Added preliminary K056832 tilemap<->linemap switching and tileline code (vidhrdw\konamiic.c). Added tilemap_get_transparency_data() for transparency cache manipulation (tilemap.c).
- 0.69: GMB added clone GI Joe (Japan).
- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.
- 20th October 2002: Guru fixed the GI Joe ROM file names.
- 0.55: Fixed YM2151 sound in GI Joe.
- 0.37b14: Added dipswitches 'Sound', 'Coin mechanism', 'Players' and 'Unused'. Added 3rd and 4th coin slot.
- 11th March 2001: Olivier Galibert re-submitted a lost GI Joe update.
- 0.37b13: Olivier Galibert added GI Joe (World) (Konami 1992) and clone (US).
- 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix.
- 26th February 2001: Olivier Galibert got GI Joe playable, however some graphic problems remain.
- 0.37b12: K054539 sound emulation, used in GI Joe [Olivier Galibert].
- 0.37b8: Added GI Joe (World) (Testdriver) and clone (US).

LEVELS: 3



Romset: 9281 kb / 13 files / 3.65 zip
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