Gauntlet (2 Players, Japanese, rev 2)
Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons.
Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon.
The potions
Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon.
The potions
Télécharger Gauntlet (2 Players, Japanese, rev 2)
Contents of the ROM :
- 136037-112.1b
- 136037-114.1mn
- 136037-116.2b
- 136037-118.2mn
- 74s472-136037-101.7u
- 74s472-136037-102.5l
- 74s287-136037-103.4r
- 136037-205.10a
- 136037-206.10b
- 136037-120.16r
- 136037-119.16s
- 136037-104.6p
- 136037-111.1a
- 136037-113.1l
- 136037-115.2a
- 136037-117.2l
- 136041-207.9a
- 136041-208.9b
- 136041-209.7a
- 136041-210.7b
Technical
CPU
- maincpu 68010 (@ 7 Mhz)
- audiocpu M6502 (@ 1 Mhz)
- pokey POKEY (@ 1 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- POKEY (@ 1 Mhz)
- TMS5220C (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 59.922743 Hz
Controlers
- Number of players 4
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Gauntlet (2 Players, Japanese, rev 2)
- Gauntlet (2 Players, German, rev 1)
- Gauntlet (2 Players, German, rev 4)
- Gauntlet (2 Players, Japanese, rev 5)
- Gauntlet (2 Players, rev 3)
- Gauntlet (2 Players, rev 6)
- Gauntlet (German, rev 10)
- Gauntlet (German, rev 3)
- Gauntlet (German, rev 6)
- Gauntlet (German, rev 8)
- Gauntlet (Japanese, rev 12)
- Gauntlet (Japanese, rev 13)
- Gauntlet (Spanish, rev 15)
- Gauntlet (rev 1)
- Gauntlet (rev 14)
- Gauntlet (rev 2)
- Gauntlet (rev 4)
- Gauntlet (rev 5)
- Gauntlet (rev 7)
- Gauntlet (rev 9)
If you liked Gauntlet (2 Players, Japanese, rev 2)
You might Like:
Tips on Gauntlet (2 Players, Japanese, rev 2)
* Hints for Game Play : The following hints will help you use your health more effectively and score more points per coin :
1) Play cooperatively.
2) Allow the player with the best ability to use magic (usually Merlin the Wizard, unless one of the other players has acquired the magic potion for extra magic) to pick up the magic potions.
3) Save keys and potions and use them conservatively.
4) Pay attention to your marching order. Allow the players with the best fighting ability and armor (usually Thyra the Valkyrie and Thor the Warrior) to lead the way and fend off attacks.
5) Avoid contact with the ghosts : they take away your health very quickly and you cannot fight them hand-to-hand.
* If you remain motionless (or basically aimless) and stall off about 30 health, all of the doors will open. Everybody knows this, and the game even tells you about it. The game doesn't tell you that if you stall off about 200 health, all the walls will turn into exits! (work on Revision 6 and +) The game designers had to include this because there are some levels which require you to pick up a key before you exit. If you are already filled up with keys, and the doors are all gone, then it would be IMPOSSIBLE for you to exit, and you would starve to death. What they didn't anticipate, is that certain levels of the game which are really difficult, which would require you to take massive health losses to finish, become very simple if all the walls are exits. Or they can be effectively skipped altogether. Because the game has Monty-Hall levels with lots of food on them, you can use this cheat to only play levels which are a wash or increase your health dramatically, and cut your losses to 200 on all the really hard levels.
* The best character to play, in the LONG run, is Questor. His magic is just as good as Merlin's and his fight ability as good as Thor's. His ability to shoot through cracks in addition to all this (when he has the power potions) makes him the best. Thyra is the worst, although some people regard this as a challenge...
* To manipulate the point value of Death, shoot him. Death's point value takes the following progression : 1000-2000-1000-4000-1000-6000-1000-8000, and then back to start. His value keeps from the previous game.
* You can kill Death painlessly by teleporting on top of him.
* If a previous game ended beyond Level 8, Level 8 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.
1) Play cooperatively.
2) Allow the player with the best ability to use magic (usually Merlin the Wizard, unless one of the other players has acquired the magic potion for extra magic) to pick up the magic potions.
3) Save keys and potions and use them conservatively.
4) Pay attention to your marching order. Allow the players with the best fighting ability and armor (usually Thyra the Valkyrie and Thor the Warrior) to lead the way and fend off attacks.
5) Avoid contact with the ghosts : they take away your health very quickly and you cannot fight them hand-to-hand.
* If you remain motionless (or basically aimless) and stall off about 30 health, all of the doors will open. Everybody knows this, and the game even tells you about it. The game doesn't tell you that if you stall off about 200 health, all the walls will turn into exits! (work on Revision 6 and +) The game designers had to include this because there are some levels which require you to pick up a key before you exit. If you are already filled up with keys, and the doors are all gone, then it would be IMPOSSIBLE for you to exit, and you would starve to death. What they didn't anticipate, is that certain levels of the game which are really difficult, which would require you to take massive health losses to finish, become very simple if all the walls are exits. Or they can be effectively skipped altogether. Because the game has Monty-Hall levels with lots of food on them, you can use this cheat to only play levels which are a wash or increase your health dramatically, and cut your losses to 200 on all the really hard levels.
* The best character to play, in the LONG run, is Questor. His magic is just as good as Merlin's and his fight ability as good as Thor's. His ability to shoot through cracks in addition to all this (when he has the power potions) makes him the best. Thyra is the worst, although some people regard this as a challenge...
* To manipulate the point value of Death, shoot him. Death's point value takes the following progression : 1000-2000-1000-4000-1000-6000-1000-8000, and then back to start. His value keeps from the previous game.
* You can kill Death painlessly by teleporting on top of him.
* If a previous game ended beyond Level 8, Level 8 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.
Gauntlet (2 Players, Japanese, rev 2) and M.A.M.E.
0.31 [Aaron Giles]
0.30 [Aaron Giles]
Bugs:
- gauntlet and clones: Possible missing attract mode sounds. Machone (ID 01801)
WIP:
- 0.137u4: Lord Nightmare fixed swapped stereo in Gauntlet and Gauntlet II. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics. TODO: Merge Gauntlet audio into atarijsa.c since the Gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. Hooked up the YM2151 reset bit to the sound cpu in gauntlet, and fixed sound reset to properly reset all the sound chips and volume latches.
- 0.134u1: Lord Nightmare added TMS5220C variant: Implemented reset for TMS5220C if /RS and /WS are pulled down together. Inserted LNs email and corrections as comment into source. Created a TODO section. Couriersud updated Gauntlet to use "new" TMS5220 interface. Replaced TMS5220 speech with TMS5220C.
- 0.114u4: Aaron Giles fixed 'game starts with 1 credit added for all players'.
- 0.105u4: Added proms ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics. Fixed rom names.
- 0.76: Aaron Giles added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 9), (Japanese, rev 12), (Japanese, rev 13), (Spanish, rev 15), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (2 Players, rev 3), (2 Players, Japanese, rev 2), (2 Players, Japanese, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4). Changed description to 'Gauntlet (rev 14)' and clones '(Intermediate Release 1)' to '(rev 5)', '(Intermediate Release 2)' to '(rev 7)' and '(2 Players)' to '(2 Players, rev 6)'. Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. Renamed (gauntir1) to (gauntr5) and (gauntir2) to (gauntr7).
- 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers.
- 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games.
- 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing.
- 0.37b3: Fixed gfx2 rom loading.
- 0.36RC1: Aaron Giles fixed shadows in Gauntlet and other Atari games. Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors.
- 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering.
- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Gauntlet 2.
- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
- 0.35b13: Changed palettesize from 1024 to 1056 colors.
- 0.35b11: Replaced 68000 CPU with 68010.
- 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly.
- 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Gauntlet doesn't accept coins.
- 0.33b7: Changed description of clone 'Gauntlet (2 Player)' to '(2 Players)'.
- 0.33b3: The Gauntlet drivers are now color-reduced (faster & better) [Aaron Giles].
- 0.31: Aaron Giles added original Gauntlet and clones Gauntlet (2 Player), (Intermediate Release 1) and (Intermediate Release 2). Note that only the original version are now supported, the slapstic hacked ones no longer are. Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). Known issues: The Slapstic protection MIGHT cause some level layouts to be screwed up. Let us know if you notice one.
- 0.30: Aaron Giles added Gauntlet (Atari Games 1985). Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly. Only the hacked version which doesn't require a slapstic is supported. Known issues: Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space.
LEVELS: 999 (endless)
Other Emulators:
* FB Alpha
Romset: 474 kb / 20 files / 239.9 zip
0.30 [Aaron Giles]
Bugs:
- gauntlet and clones: Possible missing attract mode sounds. Machone (ID 01801)
WIP:
- 0.137u4: Lord Nightmare fixed swapped stereo in Gauntlet and Gauntlet II. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics. TODO: Merge Gauntlet audio into atarijsa.c since the Gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. Hooked up the YM2151 reset bit to the sound cpu in gauntlet, and fixed sound reset to properly reset all the sound chips and volume latches.
- 0.134u1: Lord Nightmare added TMS5220C variant: Implemented reset for TMS5220C if /RS and /WS are pulled down together. Inserted LNs email and corrections as comment into source. Created a TODO section. Couriersud updated Gauntlet to use "new" TMS5220 interface. Replaced TMS5220 speech with TMS5220C.
- 0.114u4: Aaron Giles fixed 'game starts with 1 credit added for all players'.
- 0.105u4: Added proms ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics. Fixed rom names.
- 0.76: Aaron Giles added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 9), (Japanese, rev 12), (Japanese, rev 13), (Spanish, rev 15), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (2 Players, rev 3), (2 Players, Japanese, rev 2), (2 Players, Japanese, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4). Changed description to 'Gauntlet (rev 14)' and clones '(Intermediate Release 1)' to '(rev 5)', '(Intermediate Release 2)' to '(rev 7)' and '(2 Players)' to '(2 Players, rev 6)'. Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. Renamed (gauntir1) to (gauntr5) and (gauntir2) to (gauntr7).
- 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers.
- 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games.
- 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing.
- 0.37b3: Fixed gfx2 rom loading.
- 0.36RC1: Aaron Giles fixed shadows in Gauntlet and other Atari games. Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors.
- 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering.
- 0.35RC2: Ernesto Corvi and Nicola Salmoria fixed the slapstic emulation in Gauntlet 2.
- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
- 0.35b13: Changed palettesize from 1024 to 1056 colors.
- 0.35b11: Replaced 68000 CPU with 68010.
- 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly.
- 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Gauntlet doesn't accept coins.
- 0.33b7: Changed description of clone 'Gauntlet (2 Player)' to '(2 Players)'.
- 0.33b3: The Gauntlet drivers are now color-reduced (faster & better) [Aaron Giles].
- 0.31: Aaron Giles added original Gauntlet and clones Gauntlet (2 Player), (Intermediate Release 1) and (Intermediate Release 2). Note that only the original version are now supported, the slapstic hacked ones no longer are. Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). Known issues: The Slapstic protection MIGHT cause some level layouts to be screwed up. Let us know if you notice one.
- 0.30: Aaron Giles added Gauntlet (Atari Games 1985). Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly. Only the hacked version which doesn't require a slapstic is supported. Known issues: Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space.
LEVELS: 999 (endless)
Other Emulators:
* FB Alpha
Romset: 474 kb / 20 files / 239.9 zip