Kokontouzai Eto Monogatari (Japan)
Place up to 3 blocks of the same colour, horizontally, vertically or in an 'L' shape which can be done in any direction.
Télécharger Kokontouzai Eto Monogatari (Japan)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 8 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Kokontouzai Eto Monogatari (Japan) and M.A.M.E.
0.37b9 [David Graves, Brian Troha]
< Japan >
WIP:
- 0.118u2: Added 'Demo Sounds' dipswitch. Changed 'Unknown' to 'Unused' dipswitches.
- 0.90u3: Removed ADPCM sound.
- 0.59: Fixed missing sprites in the character select screen on vs mode.
- 14th February 2002: David Graves fixed a sprite priority bug in Eto.
- 0.37b9: David Graves and Brian Troha added Kokontouzai Eto Monogatari (Japan) (Visco 1994). TODO: $76d0 might be a protection check? It reads to and writes from the prog rom. Doesn't seem to cause problems though. Service mode wasn't working: log showed it writing stuff around $c04xxx and regularly at $73ce reading $400000-f, inverting all bits and copying to RAM. These must be service mode mirrors for tilemaps and inputs. Strangely, spriteram and the TC0100SCN mirror overlap.
- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games.
- 7th October 2000: David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver.
LEVELS: 13
Other Emulators:
* FB Alpha
* Raine
Romset: 1856 kb / 6 files / 551.8 zip
< Japan >
WIP:
- 0.118u2: Added 'Demo Sounds' dipswitch. Changed 'Unknown' to 'Unused' dipswitches.
- 0.90u3: Removed ADPCM sound.
- 0.59: Fixed missing sprites in the character select screen on vs mode.
- 14th February 2002: David Graves fixed a sprite priority bug in Eto.
- 0.37b9: David Graves and Brian Troha added Kokontouzai Eto Monogatari (Japan) (Visco 1994). TODO: $76d0 might be a protection check? It reads to and writes from the prog rom. Doesn't seem to cause problems though. Service mode wasn't working: log showed it writing stuff around $c04xxx and regularly at $73ce reading $400000-f, inverting all bits and copying to RAM. These must be service mode mirrors for tilemaps and inputs. Strangely, spriteram and the TC0100SCN mirror overlap.
- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games.
- 7th October 2000: David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver.
LEVELS: 13
Other Emulators:
* FB Alpha
* Raine
Romset: 1856 kb / 6 files / 551.8 zip