Super International Cricket (Euro, Prototype)
Super International Cricket is a cricket game for the Super Nintendo that was released in Australia, Europe and Pakistan in 1994.
Télécharger Super International Cricket (Euro, Prototype)
Contents of the ROM :
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 49.858937 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Clones of Super International Cricket (Euro, Prototype)
Summary
The sequel to International Cricket on the NES, it was developed by Melbourne House (as Beam Software) and published by Nintendo.
It features much improved graphics over International Cricket and gameplay superior to all modern cricket games. However, Super International Cricket also suffered like its predecessor by missing official team and player licensing, has a one-track sound loop and one stadium. Eight teams are included: Sri Lanka, Australia, England, South Africa, New Zealand, India, Pakistan and the West Indies. The game comes in three difficulty levels ranging from easy to hard.
Melbourne House followed Super International Cricket with two sequels, Cricket 96, which was developed in 1996 for EA Sports, and Cricket 97 the year after that.
It features much improved graphics over International Cricket and gameplay superior to all modern cricket games. However, Super International Cricket also suffered like its predecessor by missing official team and player licensing, has a one-track sound loop and one stadium. Eight teams are included: Sri Lanka, Australia, England, South Africa, New Zealand, India, Pakistan and the West Indies. The game comes in three difficulty levels ranging from easy to hard.
Melbourne House followed Super International Cricket with two sequels, Cricket 96, which was developed in 1996 for EA Sports, and Cricket 97 the year after that.