Super Adventure Island (USA)

Super Nintendo 1992 Hudson
Super Adventure Island (高橋名人の大冒険島, Takahashi Meijin no Daibōken Jima, "Great Takahashi's Great Adventure Island") is a side-scrolling platform game by Hudson Soft originally released for the Super Nintendo Entertainment System in 1992 and later re-released for the Wii's Virtual Console download service in 2011. It was the first Adventure Island game released for the SNES and came out between the releases of the NES games Adventure Island II and Adventure Island 3. It was later followed by Super Adventure Island II.

An unrelated game also titled Super Adventure Island (新高橋名人の冒険島, Shin Takahashi Meijin no Bōken Jima) was released for mobile phones between 2004 (Japan) and 2005 (USA) It is actually a remake of Wonder Boy: Monster Land, which was previously ported to the PC Engine by Hudson as Bikkuriman World.

Other than the improved visuals and audio as a result of the switch of hardware to the SNES, the rules of the game are not much different from the original Adventure Island. Although, released shortly after Adventure Island II for the NES, Master Higgins' dinosaur companions are not present in this installment. However, Higgins now has a choice between two weapons: the standard stone axe from previous games and a boomerang (which was later introduced in Adventure Island 3). Whereas the axe can only be tossed left or right, Higgins can shoot the boomerang in four directions (up and down, as well as left and right). When Higgins first picks a weapon, he can only toss one shot at a time. By picking up the same weapon in a row, Higgins can toss up to three shots consecutively. When Higgins picks a fourth weapon of the same kind, his shots will turn into fireballs, which are more powerful and capable of destroying stones. At this point, when the player switches from axes to boomerangs or vice-versa, the fireball effect will remain in place until the player loses a life. The ability to crouch was also added to Higgins' skills, which can be followed up with a super-jump.
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Contents of the ROM :

Technical

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Display
  • Orientation Yoko
  • Resolution 255 x 225
  • Frequency 60.098476 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Super Adventure Island (USA) Screenshots

Super Adventure Island (USA) - Screen 1
Super Adventure Island (USA) - Screen 2
Super Adventure Island (USA) - Screen 3
Super Adventure Island (USA) - Screen 4
Super Adventure Island (USA) - Screen 5

Clones of Super Adventure Island (USA)

Plot

While Master Higgins is enjoying a date with his girlfriend Tina on a treetop, an evil sorcerer named Dark Cloak suddenly turns Tina into stone. The player controls Higgins as he travels his way through five stages with four areas each. The first three areas in each stage has Higgins fighting his way through an obstacle course, fighting many traps and enemies, in order to reach the goal ball. The final area in each stage consists of a boss battle. The stages are as followed.

  1. Jungle, volcano
  2. Beach, inside of a whale
  3. Treetops, mine
  4. Desert
  5. Glacier, castle

Music

Yuzo Koshiro composed the entire soundtrack, which consists of lots of island funk beats, calypso-like tracks, and even some forms of hip-hop.
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