P.T.O. II - Pacific Theater of Operations (USA)
P.T.O. II (Pacific Theater of Operations), released as Teitoku no Ketsudan II (提督の決断II) in Japan, is a Koei strategy video game that depicts the conflict between the USA and Japan during World War II. The video game is a sequel to P.T.O.. It was originally released in 1993 for the NEC PC-9801 and had been ported to various platforms since, such as the Super Nintendo Entertainment System.
The NEC PC-9801 version came with an enhancement pack. A version was released exclusive in Japan for the MS-DOS operating system; it also works on Windows operating systems from 3.1 through Windows ME.
Japanese players may now invade all sides of North America through the Panama Canal; bringing a transport of troops to invade Washington, D.C.. Restrictions apply in this game as the Japanese players are unable to replenish their troops in a non-Japanese harbor like Bangkok, for example. Due to limitations, there is no way to recover damage for the Air Force. Players cannot shift the older model airplanes with the newer ones. If the number of aircraft of Air Corps base units and aircraft carriers have been significantly reduced in battle, the troops can only be reorganized into different patterns.
Taking control of the naval forces of both nations, each side tries to outsmart each other. Naval forces can be equipped with new technology when it becomes available. They can handle anti-aircraft weapons, radar, aiming devices, decryption units, incidenary weapons, flamethrowers, and missile weapons. Whenever the Americans are about to win the game or they scored some victories, the game may have Adolf Hitler say some nasty words about the Allied Forces. Battles between aircraft, ships, and infantrymen are shown as the battle for a certain region is resolved. Ships can intercept each other on the world map and engage in an impromptu combat session. However, with the perpetual victories at the conference along with the fighting power of the units, national power for the Japanese has been enhanced. A lot of units and a dedicated infrastructure could exceed the national power of the United States a few years after starting a war against them; causing a collapse in the game balance.
The final mission in the game has an extreme level of difficulty for the player controlling the Japanese side. During the course of the scenario, the Japanese forces becoming increasingly suicidal and reliant on the famous Japanese battleship Yamato in a desperate attempt to turn the tide against the Anglo-American forces. When playing the entire campaign from 1940 to the bitter end of World War II in Asia, the average player can complete the game in approximately 40 hours.
The NEC PC-9801 version came with an enhancement pack. A version was released exclusive in Japan for the MS-DOS operating system; it also works on Windows operating systems from 3.1 through Windows ME.
Japanese players may now invade all sides of North America through the Panama Canal; bringing a transport of troops to invade Washington, D.C.. Restrictions apply in this game as the Japanese players are unable to replenish their troops in a non-Japanese harbor like Bangkok, for example. Due to limitations, there is no way to recover damage for the Air Force. Players cannot shift the older model airplanes with the newer ones. If the number of aircraft of Air Corps base units and aircraft carriers have been significantly reduced in battle, the troops can only be reorganized into different patterns.
Taking control of the naval forces of both nations, each side tries to outsmart each other. Naval forces can be equipped with new technology when it becomes available. They can handle anti-aircraft weapons, radar, aiming devices, decryption units, incidenary weapons, flamethrowers, and missile weapons. Whenever the Americans are about to win the game or they scored some victories, the game may have Adolf Hitler say some nasty words about the Allied Forces. Battles between aircraft, ships, and infantrymen are shown as the battle for a certain region is resolved. Ships can intercept each other on the world map and engage in an impromptu combat session. However, with the perpetual victories at the conference along with the fighting power of the units, national power for the Japanese has been enhanced. A lot of units and a dedicated infrastructure could exceed the national power of the United States a few years after starting a war against them; causing a collapse in the game balance.
The final mission in the game has an extreme level of difficulty for the player controlling the Japanese side. During the course of the scenario, the Japanese forces becoming increasingly suicidal and reliant on the famous Japanese battleship Yamato in a desperate attempt to turn the tide against the Anglo-American forces. When playing the entire campaign from 1940 to the bitter end of World War II in Asia, the average player can complete the game in approximately 40 hours.
Télécharger P.T.O. II - Pacific Theater of Operations (USA)
Contents of the ROM :
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 225
- Frequency 60.098476 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Clones of P.T.O. II - Pacific Theater of Operations (USA)
Participating countries
At the beginning of each scenario, players are asked to either play as the Americans or the Japanese. The "minor countries" in the game either act as allies (helping players defeat the enemy) or as an enemy (aiding the enemy in their role in occupying player-held territory).
Major countries
- United States of America
- The head of state of Franklin D. Roosevelt; he would die of polio near the end of the actual World War II and Harry S. Truman would replace him for the final months of the war. During the earlier portion of the campaign, America's naval force is not fully functional. While it contains resource-controlled areas that are rich and fertile, these areas constantly struggle against the rising tide of the Japanese naval and air forces. Improved technical abilities make the later campaigns easier for the American forces. They must send some troops to Europe in order to give Nazi Germany a disadvantage.
- The war cabinet for the American side consists of the player, President Roosevelt, Henry L. Stimson, Henry Morgenthau, Jr., and Cordell Hull.
- Greater Japanese Empire
- The head of state is Emperor Hirohito. He would renounce absolute control over Japan after losing World War II in real life; turning Japan into a constitutional monarchy. While Japan has superior naval and air force quality in the earlier campaigns; they start to lose their superiority to the Americans in the later part of the war. They find themselves being overwhelmed by Allied forces in the final campaign in addition to being constantly low on fuel reserves.
- The war cabinet for the Japanese side consists of the player, Emperor Hirohito, Shigenori Tōgō, Okinori Kaya, Hideki Tōjō, and Hajime Sugiyama.
Minor countries
- British Empire
- Head of government is Winston Churchill. In terms of military power, they come in third after the U.S. and Japan. They have a sizable navy, a mediocre air force, and a relatively large army. However, their total forces are stretched out from India to Canada. Britain and her dominions/colonies are very close to the U.S. in terms of foreign policy and would enter the war on the side of the Allies in most circumstances. These forces are set up in territories such as India, Hong Kong, Borneo, New Zealand, and Canada.
- Kingdom of the Netherlands
- Head of state is Queen Wilhelmina. The Netherlands holds territories that are rich in minerals in Southeast Asia (mainly present-day Indonesia). However, their military is weak and their bases are lightly defended. They have one weak naval unit, along with several infantry divisions, and some obsolete air units. Since the Netherlands and the U.S. are close in terms of foreign policy, they will usually join on the side of the Allies.
- Commonwealth of Australia
- The head of government is John Curtin. They are not included in the British Empire/Commonwealth for reasons unknown. However, Australia is close to the rest of the Commonwealth in terms of foreign policy, and is likely to enter the war on the side of the Allies. This nation is considered to possess a weak navy, army, and air force in the game.
- Republic of China
- Head of state is Chiang Kai-shek. Although this country occupies the space of today's People's Republic of China, all references to "China" in this game are about the Nationalist government under the Kuomintang. Chinese bases under Japanese control may be raided by Communist forces (as an event). Somehow, in this game Japan and China start out as being "neutral", which is rather odd considering the fact that Japan and China had already been at war by the time World War II started. However, their relation is very bad and once war breaks out, they are likely to join in on the side of the Allies. Their air force is weak (at least until the "Flying Tiger" event is triggered - representing the 1st Volunteer American Group). However, their lack of a navy is compensated somewhat with a sizable army.
- Union of Soviet Socialist Republics
- Head of state is Joseph Stalin. In the beginning they are close to being neutral, being neither close to Japan or the Allied Forces. As the scenario progresses, they become increasingly close to the Allies and may join in on the side of the Allies. The Soviet Union has a small navy in addition to an obsolete air force and a weak army (contradicting the military build-up done in real life as a result of Operation Barbarossa). Even if they join in on the side of the Allies, it would not be the "decisive blow" it was in actual history (as they would lack the manpower to successfully invade Japanese-occupied Korea).
- Kingdom of Thailand
- Head of state is Plaek Pibulsonggram. Japan and Thailand are allies from the beginning of World War II as Japan occupied Thailand prior to it becoming a proper ally of Japan. However, their national power is negligible due to their backwards economy. They only hold Bangkok as a base that houses only one infantry division.
- Greater German Reich
- The head of state is Adolf Hitler. Japan and Germany are allies from the beginning as they were the original parties to the Anti-Comintern Pact along with Italy (who do not appear in the game as their power was irrelevant outside of Europe). However, since they possess no territory in Asia, the existence of the Germans is negligible at best. Helping the Germans win the war and having the Japanese conquer British India will set up a chain of events that may allow the Germans to send reinforcements. This would include the famous battleship Bismarck that served many naval battles on the European front. However, if the war is going badly for the Germans that increases the possibility of a Soviet intervention on the side of the Allies.
Scenarios
Campaign
- Eve of war (1941.11.26 -)
- U.S. forces strike back (1942.5.27 -)
- The road to defeat (1944.3.31 -)
Short
- Hawaii campaign (1941.12.8 ~)
- Southern Strategy (1941.12.9 ~)
- The Battle of Midway (1942.6.5 ~)
- U.S. and Australia interception operations (1942.8.7 ~)
- "Oh," Operation No (1944.5.3 ~)
- No strategy Hazime Toshi (1944.10.18 -)
- Homeland security strategy (1945.2.19 -)
Additional scenarios
- Another outbreak (1941.1.1 ~)
- Operation MO (1942.5.7 ~)
- U.S. and Australia cut off strategy II (1942.10.26 ~)
- "Ro" No Operation (1943.11.2 ~)
Reception
On release, Famitsu magazine scored the Super Famicom version of the game a 23 out of 40.