NBA Give 'n Go (Euro)
NBA Give 'N Go is a 1995 Super Nintendo Entertainment System basketball video game that uses licensed teams from the National Basketball Association. The game is essentially a home version of Konami's arcade game Run and Gun, which featured similar graphics and gameplay but no NBA license. Konami followed up Give 'N Go with Run and Gun 2 and the NBA In The Zone series.
Similar to Run and Gun, the in-game camera is at one end of the basketball court. Gameplay is fast-paced, much like NBA Jam and Konami's own Run and Gun. Elements lifted from arcade basketball games included limited fouls (that automatically lead to free throw shots), faster than real time clock, and basketballs rarely travel out of bounds. Free throw shots are simply a manner of trying to get two dots in the center as possible. The shot always goes in as long as both dots are blue; otherwise the shot always misses.
Gaming options include exhibition, regular season, playoffs, and arcade mode. Certain slam dunks and three-point field goal shots are replayed periodically. A play-by-play announcer comments on the in-game action. In addition to an arcade-style game, players can also customize in-game rules, or play a full-fledged simulation of professional basketball.
Players who wish to play in the playoff mode can choose either to re-enact the 1995 NBA Playoffs, have their playoff tree randomized by the computer or customize their own NBA playoff experience. Regular season games can also be customized while games in the "arcade mode" use the 1995 NBA Playoffs. Players can be substituted before a game but not during it. All NBA players are evaluated on a scale of zero to three stars; with three stars being the highest rating.Shaquille O'Neal & Charles Barkley are missing from the game's rosters. Michael Jordan had retired from professional basketball at the time, so he also does not appear in this game.
Similar to Run and Gun, the in-game camera is at one end of the basketball court. Gameplay is fast-paced, much like NBA Jam and Konami's own Run and Gun. Elements lifted from arcade basketball games included limited fouls (that automatically lead to free throw shots), faster than real time clock, and basketballs rarely travel out of bounds. Free throw shots are simply a manner of trying to get two dots in the center as possible. The shot always goes in as long as both dots are blue; otherwise the shot always misses.
Gaming options include exhibition, regular season, playoffs, and arcade mode. Certain slam dunks and three-point field goal shots are replayed periodically. A play-by-play announcer comments on the in-game action. In addition to an arcade-style game, players can also customize in-game rules, or play a full-fledged simulation of professional basketball.
Players who wish to play in the playoff mode can choose either to re-enact the 1995 NBA Playoffs, have their playoff tree randomized by the computer or customize their own NBA playoff experience. Regular season games can also be customized while games in the "arcade mode" use the 1995 NBA Playoffs. Players can be substituted before a game but not during it. All NBA players are evaluated on a scale of zero to three stars; with three stars being the highest rating.Shaquille O'Neal & Charles Barkley are missing from the game's rosters. Michael Jordan had retired from professional basketball at the time, so he also does not appear in this game.
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 49.858937 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Clones of NBA Give 'n Go (Euro)
Differences between versions
The game was released in Japan as NBA Jikkyou Basket: Winning Dunk (NBA実況バスケットウイニングダンク, NBA Live Basukett Ouining Udanku)Localization and translation from Japanese to English were performed by veteran translator of Japanese anime and other imported television programs, Jeremy Blaustein while working in Tokyo as one of the staff members responsible for this game. During the early 1990s, Blaustein also translated other Konami Super Famicom games from Japanese to English.
The announcer's use of vocabulary varies between the North American and Japanese versions. English is used for the North American version while Japanese is used in the Japanese version. At the end of each game, the announcer says "Adios, amigos" in the Japanese version and "End of game" in the North American version. In the Japanese version, all of the team, city, and player names were in Japanese in addition to important statistics. Passwords are used to save regular seasons in the American version while the Japanese version allows players to use a battery save.
The announcer's use of vocabulary varies between the North American and Japanese versions. English is used for the North American version while Japanese is used in the Japanese version. At the end of each game, the announcer says "Adios, amigos" in the Japanese version and "End of game" in the North American version. In the Japanese version, all of the team, city, and player names were in Japanese in addition to important statistics. Passwords are used to save regular seasons in the American version while the Japanese version allows players to use a battery save.
See also
- Double Dribble (video game) - an earlier basketball game by Konami